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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "DX12QueryHeap.hpp"
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namespace DX12
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{
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QueryHeap::QueryHeap(Device* device)
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: DeviceObject(device)
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{
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}
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QueryHeap::~QueryHeap()
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{
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}
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bool QueryHeap::Init(Device* device, const D3D12_QUERY_HEAP_DESC& desc)
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{
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if (!IsInitialized())
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{
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SetDevice(device);
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ID3D12QueryHeap* heap;
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GetDevice()->GetD3D12Device()->CreateQueryHeap(&desc, IID_GRAPHICS_PPV_ARGS(&heap));
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m_QueryHeap = heap;
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heap->Release();
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m_Desc12 = desc;
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IsInitialized(true);
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}
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Reset();
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return true;
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}
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void QueryHeap::Reset()
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{
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}
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}
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