You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
#include "RenderDll_precompiled.h"
|
|
#include "TextureHelpers.h"
|
|
#include "TextureManager.h"
|
|
#include "StringUtils.h"
|
|
|
|
/* -----------------------------------------------------------------------
|
|
* These functions are used in Cry3DEngine, CrySystem, CryRenderD3D11,
|
|
* Editor, ResourceCompilerMaterial and more
|
|
*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
namespace TextureHelpers
|
|
{
|
|
// [Shader System TO DO] - to support data driven the following must support texture handling differently
|
|
bool VerifyTexSuffix(EEfResTextures texSlot, const char* texPath)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.suffix && (strlen(texPath) > strlen(texSemantic.suffix) && (CryStringUtils::stristr(texPath, texSemantic.suffix)));
|
|
}
|
|
|
|
bool VerifyTexSuffix(EEfResTextures texSlot, const string& texPath)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.suffix && (texPath.size() > strlen(texSemantic.suffix) && (CryStringUtils::stristr(texPath, texSemantic.suffix)));
|
|
}
|
|
|
|
const char* LookupTexSuffix(EEfResTextures texSlot)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.suffix;
|
|
}
|
|
|
|
int8 LookupTexPriority(EEfResTextures texSlot)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.priority;
|
|
}
|
|
|
|
CTexture* LookupTexDefault(EEfResTextures texSlot)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.def;
|
|
}
|
|
|
|
// [Shader System] - To do: replace as part of data driven texture slots
|
|
CTexture* LookupTexNeutral(EEfResTextures texSlot)
|
|
{
|
|
MaterialTextureSemantic& texSemantic = CTextureManager::Instance()->GetTextureSemantic(texSlot);
|
|
return texSemantic.neutral;
|
|
}
|
|
}
|