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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __CREBEAM_H__
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#define __CREBEAM_H__
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#define BEAM_RE_CONE_SIDES 32
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//=============================================================
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class CREBeam
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: public CRendElementBase
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{
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private:
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CCryNameR m_eyePosInWSName;
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CCryNameR m_projMatrixName;
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CCryNameR m_invProjMatrixName;
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CCryNameR m_shadowCoordsName;
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CCryNameR m_lightParamsName;
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CCryNameR m_sphereParamsName;
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CCryNameR m_coneParamsName;
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CCryNameR m_lightPosName;
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CCryNameR m_miscOffsetsName;
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CCryNameR m_sampleOffsetsName;
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CCryNameR m_lightDiffuseName;
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CCryNameR m_screenScaleName;
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public:
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CREBeam()
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{
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mfSetType(eDATA_Beam);
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m_eyePosInWSName = CCryNameR("eyePosInWS");
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m_projMatrixName = CCryNameR("projMatrix");
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m_invProjMatrixName = CCryNameR("invProjMatrix");
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m_shadowCoordsName = CCryNameR("shadowCoords");
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m_lightParamsName = CCryNameR("lightParams");
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m_sphereParamsName = CCryNameR("sphereParams");
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m_coneParamsName = CCryNameR("coneParams");
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m_lightPosName = CCryNameR("lightPos");
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m_miscOffsetsName = CCryNameR("MiscParams");
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m_sampleOffsetsName = CCryNameR("SampleOffsets");
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m_lightDiffuseName = CCryNameR("lightDiffuse");
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m_screenScaleName = CCryNameR("g_ScreenScale");
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}
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virtual ~CREBeam()
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{
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}
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfCompile(CParserBin& Parser, SParserFrame& Frame);
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virtual bool mfDraw(CShader* ef, SShaderPass* sl);
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virtual void mfExport([[maybe_unused]] struct SShaderSerializeContext& SC) {};
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virtual void mfImport([[maybe_unused]] struct SShaderSerializeContext& SC, [[maybe_unused]] uint32& offset) {};
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void SetupGeometry(SVF_P3F_C4B_T2F* pVertices, uint16* pIndices, float fAngleCoeff, float fNear, float fFar);
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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};
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#endif // __CREBEAM_H__
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