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o3de/Code/CryEngine/CryFont/FontRenderer.cpp

399 lines
11 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
//
// Purpose:
// - Render a glyph outline into a bitmap using FreeType 2
#include "CryFont_precompiled.h"
#if !defined(USE_NULLFONT_ALWAYS)
#include "FontRenderer.h"
#include <freetype/ftoutln.h>
#include <freetype/ftglyph.h>
#include <freetype/ftimage.h>
#include <AzCore/Casting/lossy_cast.h>
// Sizes are defined in in 26.6 fixed float format (TT_F26Dot6), where
// 1 unit is 1/64 of a pixel.
static const int fractionalPixelUnits = 64;
namespace
{
FT_Int32 GetLoadFlags(CFFont::HintBehavior hintBehavior)
{
switch (hintBehavior)
{
case CFFont::HintBehavior::NoHinting:
{
return FT_LOAD_NO_HINTING;
break;
}
case CFFont::HintBehavior::AutoHint:
{
return FT_LOAD_FORCE_AUTOHINT;
break;
}
}
return FT_LOAD_DEFAULT;
}
FT_Int32 GetLoadTarget(CFFont::HintStyle hintStyle)
{
if (hintStyle == CFFont::HintStyle::Light)
{
return FT_LOAD_TARGET_LIGHT;
}
return FT_LOAD_TARGET_NORMAL;
}
FT_Render_Mode GetRenderMode(CFFont::HintStyle hintStyle)
{
// We use the hint style to drive the render mode also. These should
// usually be correlated with each other for best results, even though
// they could technically be different.
if (hintStyle == CFFont::HintStyle::Light)
{
return FT_RENDER_MODE_LIGHT;
}
return FT_RENDER_MODE_NORMAL;
}
}
//-------------------------------------------------------------------------------------------------
CFontRenderer::CFontRenderer()
: m_pLibrary(0)
, m_pFace(0)
, m_pGlyph(0)
, m_fSizeRatio(IFFontConstants::defaultSizeRatio)
, m_pEncoding(FONT_ENCODING_UNICODE)
, m_iGlyphBitmapWidth(0)
, m_iGlyphBitmapHeight(0)
{
}
//-------------------------------------------------------------------------------------------------
CFontRenderer::~CFontRenderer()
{
FT_Done_Face(m_pFace);
;
FT_Done_FreeType(m_pLibrary);
m_pFace = NULL;
m_pLibrary = NULL;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::LoadFromFile(const string& szFileName)
{
int iError = FT_Init_FreeType(&m_pLibrary);
if (iError)
{
return 0;
}
if (m_pFace)
{
FT_Done_Face(m_pFace);
m_pFace = 0;
}
iError = FT_New_Face(m_pLibrary, szFileName.c_str(), 0, &m_pFace);
if (iError)
{
return 0;
}
SetEncoding(FONT_ENCODING_UNICODE);
return 1;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::LoadFromMemory(unsigned char* pBuffer, int iBufferSize)
{
int iError = FT_Init_FreeType(&m_pLibrary);
if (iError)
{
return 0;
}
if (m_pFace)
{
FT_Done_Face(m_pFace);
m_pFace = 0;
}
iError = FT_New_Memory_Face(m_pLibrary, pBuffer, iBufferSize, 0, &m_pFace);
if (iError)
{
return 0;
}
SetEncoding(FONT_ENCODING_UNICODE);
return 1;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::Release()
{
FT_Done_Face(m_pFace);
;
FT_Done_FreeType(m_pLibrary);
m_pFace = NULL;
m_pLibrary = NULL;
return 1;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::SetGlyphBitmapSize(int iWidth, int iHeight, float sizeRatio)
{
m_iGlyphBitmapWidth = iWidth;
m_iGlyphBitmapHeight = iHeight;
// Assign the given scale for texture slots as long as its positive
m_fSizeRatio = sizeRatio > 0.0f ? sizeRatio : m_fSizeRatio;
FT_Set_Pixel_Sizes(m_pFace, (int)(m_iGlyphBitmapWidth * m_fSizeRatio), (int)(m_iGlyphBitmapHeight * m_fSizeRatio));
return 1;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::GetGlyphBitmapSize(int* pWidth, int* pHeight)
{
if (pWidth)
{
*pWidth = m_iGlyphBitmapWidth;
}
if (pHeight)
{
*pHeight = m_iGlyphBitmapHeight;
}
return 1;
}
//-------------------------------------------------------------------------------------------------
int CFontRenderer::SetEncoding(FT_Encoding pEncoding)
{
if (FT_Select_Charmap(m_pFace, pEncoding))
{
return 0;
}
return 1;
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
int CFontRenderer::GetGlyph(CGlyphBitmap* pGlyphBitmap, int* iHoriAdvance, uint8* iGlyphWidth, uint8* iGlyphHeight, AZ::s32& iCharOffsetX, AZ::s32& iCharOffsetY, int iX, int iY, int iCharCode, const CFFont::FontHintParams& fontHintParams)
{
FT_Int32 loadFlags = GetLoadFlags(fontHintParams.hintBehavior);
loadFlags |= GetLoadTarget(fontHintParams.hintStyle);
int iError = FT_Load_Char(m_pFace, iCharCode, loadFlags);
if (iError)
{
return 0;
}
FT_Render_Mode renderMode = GetRenderMode(fontHintParams.hintStyle);
m_pGlyph = m_pFace->glyph;
iError = FT_Render_Glyph(m_pGlyph, renderMode);
if (iError)
{
return 0;
}
if (iHoriAdvance)
{
*iHoriAdvance = m_pGlyph->metrics.horiAdvance / fractionalPixelUnits;
}
if (iGlyphWidth)
{
*iGlyphWidth = m_pGlyph->bitmap.width;
}
if (iGlyphHeight)
{
*iGlyphHeight = m_pGlyph->bitmap.rows;
}
unsigned char* pBuffer = pGlyphBitmap->GetBuffer();
AZ_Assert(pBuffer, "CGlyphBitmap: bad buffer");
uint32 dwGlyphWidth = pGlyphBitmap->GetWidth();
iCharOffsetX = m_pGlyph->bitmap_left;
iCharOffsetY = (static_cast<AZ::s32>(round(m_iGlyphBitmapHeight * m_fSizeRatio)) - m_pGlyph->bitmap_top);
const int textureSlotBufferWidth = pGlyphBitmap->GetWidth();
const int textureSlotBufferHeight = pGlyphBitmap->GetHeight();
// might happen if font characters are too big or cache dimenstions in font.xml is too small "<font path="VeraMono.ttf" w="320" h="368"/>"
const bool charWidthFits = iX + m_pGlyph->bitmap.width <= textureSlotBufferWidth;
const bool charHeightFits = iY + m_pGlyph->bitmap.rows <= textureSlotBufferHeight;
const bool charFitsInSlot = charWidthFits && charHeightFits;
AZ_Error("Font", charFitsInSlot, "Character code %d doesn't fit in font texture; check 'sizeRatio' attribute in font XML or adjust this character's sizing in the font.", iCharCode);
// Since we might be re-rendering/overwriting a glyph that already exists
// in the font texture, clear the contents of this particular slot so no
// artifacts of the previous glyph remain.
pGlyphBitmap->Clear();
// Restrict iteration to smallest of either the texture slot or glyph
// bitmap buffer ranges
const int bufferMaxIterWidth = AZStd::GetMin<int>(textureSlotBufferWidth, m_pGlyph->bitmap.width);
const int bufferMaxIterHeight = AZStd::GetMin<int>(textureSlotBufferHeight, m_pGlyph->bitmap.rows);
for (int i = 0; i < bufferMaxIterHeight; i++)
{
int iNewY = i + iY;
for (int j = 0; j < bufferMaxIterWidth; j++)
{
unsigned char cColor = m_pGlyph->bitmap.buffer[(i * m_pGlyph->bitmap.width) + j];
int iOffset = iNewY * dwGlyphWidth + iX + j;
if (iOffset >= (int)dwGlyphWidth * m_iGlyphBitmapHeight)
{
continue;
}
pBuffer[iOffset] = cColor;
// pBuffer[iOffset] = cColor/2+32; // debug - visualize character in a block
}
}
return 1;
}
int CFontRenderer::GetGlyphScaled([[maybe_unused]] CGlyphBitmap* pGlyphBitmap, [[maybe_unused]] int* iGlyphWidth, [[maybe_unused]] int* iGlyphHeight, [[maybe_unused]] int iX, [[maybe_unused]] int iY, [[maybe_unused]] float fScaleX, [[maybe_unused]] float fScaleY, [[maybe_unused]] int iCharCode)
{
return 1;
}
Vec2 CFontRenderer::GetKerning(uint32_t leftGlyph, uint32_t rightGlyph)
{
FT_Vector kerningOffsets;
kerningOffsets.x = kerningOffsets.y = 0;
if (FT_HAS_KERNING(m_pFace))
{
const FT_UInt leftGlyphIndex = FT_Get_Char_Index(m_pFace, leftGlyph);
const FT_UInt rightGlyphIndex = FT_Get_Char_Index(m_pFace, rightGlyph);
FT_Error ftError = FT_Get_Kerning(m_pFace, leftGlyphIndex, rightGlyphIndex, FT_KERNING_DEFAULT, &kerningOffsets);
#if !defined(_RELEASE)
if (0 != ftError)
{
string warnMsg;
warnMsg.Format("FT_Get_Kerning returned %d", ftError);
CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, warnMsg.c_str());
}
#endif
}
return Vec2(azlossy_cast<float>(kerningOffsets.x / fractionalPixelUnits), azlossy_cast<float>(kerningOffsets.y / fractionalPixelUnits));
}
float CFontRenderer::GetAscenderToHeightRatio()
{
return (static_cast<float>(m_pFace->ascender) / static_cast<float>(m_pFace->height));
}
//-------------------------------------------------------------------------------------------------
/*
int CFontRenderer::FT_GetIndex(int iCharCode)
{
if (iCharCode < 256)
{
int iIndex = 0;
int iUnicode;
// try unicode
for (int i = 0; i < m_pFace->num_charmaps; i++)
{
if ((m_pFace->charmaps[i]->platform_id == 3) && (m_pFace->charmaps[i]->encoding_id == 1))
{
iUnicode = i;
FT_Set_Charmap(m_pFace, m_pFace->charmaps[i]);
iIndex = FT_Get_Char_Index(m_pFace, iCharCode);
// not unicode, try ascii
if (iIndex == 0)
{
for (int i = 0; i < m_pFace->num_charmaps; i++)
{
if ((m_pFace->charmaps[i]->platform_id == 0) && (m_pFace->charmaps[i]->encoding_id == 0))
{
FT_Set_Charmap(m_pFace, m_pFace->charmaps[i]);
iIndex = FT_Get_Char_Index(m_pFace, iCharCode);
// not ascii either, reuse unicode default "missing char"
if (iIndex == 0)
{
FT_Set_Charmap(m_pFace, m_pFace->charmaps[iUnicode]);
return FT_Get_Char_Index(m_pFace, iCharCode);
}
}
}
}
return iIndex;
}
}
return 0;
}
else
{
for (int i = 0; i < m_pFace->num_charmaps; i++)
{
if ((m_pFace->charmaps[i]->platform_id == 3) && (m_pFace->charmaps[i]->encoding_id == 1))
{
FT_Set_Charmap(m_pFace, m_pFace->charmaps[i]);
return FT_Get_Char_Index(m_pFace, iCharCode);
}
}
return 0;
}
return 0;
}
*/
#endif // #if !defined(USE_NULLFONT_ALWAYS)