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57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string_view.h>
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class CShader;
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namespace Terrain
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{
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class TerrainDataRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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virtual float GetHeightSynchronous(float x, float y) = 0;
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virtual AZ::Vector3 GetNormalSynchronous(float x, float y) = 0;
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virtual CShader* GetTerrainHeightGeneratorShader() const = 0;
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virtual CShader* GetTerrainMaterialCompositingShader() const = 0;
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};
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using TerrainDataRequestBus = AZ::EBus<TerrainDataRequests>;
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class TerrainShaderRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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virtual void RefreshShader(const AZStd::string_view name, CShader* shader) = 0;
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virtual void ReleaseShader(CShader* shader) const = 0;
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};
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using TerrainShaderRequestBus = AZ::EBus<TerrainShaderRequests>;
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}
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