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456 lines
16 KiB
C
456 lines
16 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#if defined(CONSOLE_CONST_CVAR_MODE)
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# define GetFloatCVar(name) name ## Default
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#else
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# define GetFloatCVar(name) (Cry3DEngineBase::GetCVars())->name
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#endif
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// console variables
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struct CVars
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: public Cry3DEngineBase
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{
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CVars()
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{ Init(); }
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void Init();
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void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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//default values used for const cvars
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#ifdef _RELEASE
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enum
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{
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e_StatObjValidateDefault = 0
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}; // Validate meshes in all but release builds.
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#else
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enum
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{
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e_StatObjValidateDefault = 1
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}; // Validate meshes in all but release builds.
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#endif
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#ifdef CONSOLE_CONST_CVAR_MODE
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enum
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{
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e_DisplayMemoryUsageIconDefault = 0
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};
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#else
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enum
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{
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e_DisplayMemoryUsageIconDefault = 1
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};
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#endif
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#define e_PhysOceanCellDefault (0.f)
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#if defined(AZ_RESTRICTED_PLATFORM)
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#include AZ_RESTRICTED_FILE(cvars_h)
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#endif
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#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
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#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
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#else
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enum
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{
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e_DeformableObjectsDefault = 1
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};
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enum
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{
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e_OcclusionVolumesDefault = 1
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};
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enum
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{
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e_WaterOceanDefault = 1
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};
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enum
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{
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e_WaterVolumesDefault = 1
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};
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enum
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{
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e_LightVolumesDefault = 1
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};
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#endif
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#define e_RenderTransparentUnderWaterDefault (0)
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#define e_DecalsDefferedDynamicMinSizeDefault (0.35f)
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#define e_DecalsPlacementTestAreaSizeDefault (0.08f)
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#define e_DecalsPlacementTestMinDepthDefault (0.05f)
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#define e_StreamPredictionDistanceFarDefault (16.f)
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#define e_StreamPredictionDistanceNearDefault (0.f)
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#define e_StreamCgfVisObjPriorityDefault (0.5f)
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#define e_WindBendingDistRatioDefault (0.5f)
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#define e_MaxViewDistFullDistCamHeightDefault (1000.f)
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#define e_CoverageBufferOccludersLodRatioDefault (0.25f)
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#define e_LodCompMaxSizeDefault (6.f)
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#define e_LodBoundingBoxDistanceMultiplierDefault (0.1f)
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#define e_MaxViewDistanceDefault (-1.f)
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#define e_ViewDistCompMaxSizeDefault (64.f)
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#define e_ViewDistRatioPortalsDefault (60.f)
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#define e_WindDefault (0.1f)
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#define e_ShadowsCastViewDistRatioLightsDefault (1.f)
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#define e_DecalsRangeDefault (20.f)
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#define e_GsmRangeStepExtendedDefault (8.f)
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#define e_SunAngleSnapSecDefault (0.1f)
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#define e_SunAngleSnapDotDefault (0.999999f)
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#define e_OcclusionVolumesViewDistRatioDefault (0.05f)
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#define e_JointStrengthScaleDefault (1.f)
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#define e_VolObjShadowStrengthDefault (.4f)
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#define e_CameraRotationSpeedDefault (0.f)
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#define e_DecalsDefferedDynamicDepthScaleDefault (4.0f)
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#define e_StreamCgfFastUpdateMaxDistanceDefault (16.f)
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#define e_StreamPredictionMinFarZoneDistanceDefault (16.f)
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#define e_StreamPredictionMinReportDistanceDefault (0.75f)
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#define e_StreamCgfGridUpdateDistanceDefault (0.f)
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#define e_StreamPredictionAheadDefault (0.5f)
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#define e_StreamPredictionAheadDebugDefault (0.f)
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#define e_DissolveDistMaxDefault (8.0f)
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#define e_DissolveDistMinDefault (2.0f)
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#define e_DissolveDistbandDefault (3.0f)
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#define e_RenderMeshCollisionToleranceDefault (0.3f)
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#if _RELEASE
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#define e_RenderDefault (1)
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#else
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#define e_RenderDefault (gEnv->IsDedicated() ? 0 : 1)
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#endif
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int e_Decals;
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int e_DecalsAllowGameDecals;
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int e_CoverageBufferVersion;
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DeclareConstFloatCVar(e_FoliageBrokenBranchesDamping);
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float e_ShadowsCastViewDistRatio;
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float e_OnDemandMaxSize;
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float e_MaxViewDistSpecLerp;
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float e_StreamAutoMipFactorSpeedThreshold;
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DeclareConstFloatCVar(e_DecalsDefferedDynamicMinSize);
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DeclareConstIntCVar(e_Objects, 1);
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float e_ViewDistRatioCustom;
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float e_StreamPredictionUpdateTimeSlice;
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DeclareConstIntCVar(e_DisplayMemoryUsageIcon, e_DisplayMemoryUsageIconDefault);
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int e_ScreenShotWidth;
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DeclareConstIntCVar(e_CoverageBufferTolerance, 0);
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int e_ScreenShotDebug;
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#if defined(WIN32)
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int e_ShadowsLodBiasFixed;
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#else
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DeclareConstIntCVar(e_ShadowsLodBiasFixed, 0);
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#endif
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DeclareConstIntCVar(e_FogVolumes, 1);
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int e_VolumetricFog;
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DeclareConstIntCVar(e_FogVolumesTiledInjection, 1);
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DeclareConstIntCVar(e_Render, e_RenderDefault);
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int e_Tessellation;
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float e_TessellationMaxDistance;
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DeclareConstIntCVar(e_ShadowsTessellateCascades, 1);
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DeclareConstIntCVar(e_ShadowsTessellateDLights, 0);
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int e_CoverageBufferReproj;
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int e_CoverageBufferRastPolyLimit;
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int e_CoverageBufferShowOccluder;
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int e_CoverageBufferNumberFramesLatency;
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DeclareConstFloatCVar(e_ViewDistRatioPortals);
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DeclareConstFloatCVar(e_CoverageBufferOccludersLodRatio);
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DeclareConstIntCVar(e_ObjFastRegister, 1);
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float e_ViewDistRatioLights;
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DeclareConstIntCVar(e_DebugDraw, 0);
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int e_DebugDrawLodMinTriangles; // cvar for min number of triangles in object before displaying lod warnings
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ICVar* e_DebugDrawFilter;
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DeclareConstIntCVar(e_DebugDrawListSize, 16);
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DeclareConstIntCVar(e_DebugDrawListBBoxIndex, 0);
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#if !defined(_RELEASE)
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const char* e_pStatObjRenderFilterStr;
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int e_statObjRenderFilterMode;
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#endif
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DeclareConstIntCVar(e_AutoPrecacheTexturesAndShaders, 0);
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int e_StreamPredictionMaxVisAreaRecursion;
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float e_StreamPredictionBoxRadius;
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int e_Clouds;
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int e_DecalsMaxTrisInObject;
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DeclareConstFloatCVar(e_OcclusionVolumesViewDistRatio);
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DeclareConstFloatCVar(e_SunAngleSnapDot);
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DeclareConstIntCVar(e_PreloadDecals, 1);
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int e_WorldSegmentationTest;
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float e_DecalsLifeTimeScale;
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int e_DecalsForceDeferred;
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DeclareConstIntCVar(e_CoverageBufferDebugFreeze, 0);
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int e_PhysProxyTriLimit;
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float e_FoliageWindActivationDist;
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ICVar* e_SQTestTextureName;
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int e_ShadowsClouds;
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int e_levelStartupFrameDelay;
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float e_SkyUpdateRate;
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float e_RecursionViewDistRatio;
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DeclareConstIntCVar(e_StreamCgfDebugMinObjSize, 100);
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int e_CullVegActivation;
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int e_StreamPredictionTexelDensity;
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int e_StreamPredictionAlwaysIncludeOutside;
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DeclareConstIntCVar(e_DynamicLights, 1);
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int e_DynamicLightsFrameIdVisTest;
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DeclareConstIntCVar(e_ShadowsLodBiasInvis, 0);
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float e_CoverageBufferBias;
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int e_DynamicLightsMaxEntityLights;
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int e_SQTestMoveSpeed;
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float e_StreamAutoMipFactorMax;
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int e_CoverageBufferAccurateOBBTest;
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int e_ObjQuality;
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int e_LightQuality;
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int e_RNTmpDataPoolMaxFrames;
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DeclareConstIntCVar(e_DynamicLightsMaxCount, 512);
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int e_StreamCgfPoolSize;
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DeclareConstIntCVar(e_StatObjPreload, 1);
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DeclareConstIntCVar(e_ShadowsDebug, 0);
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DeclareConstIntCVar(e_ShadowsCascadesDebug, 0);
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DeclareConstFloatCVar(e_StreamPredictionDistanceNear);
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float e_CoverageBufferDebugDrawScale;
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DeclareConstIntCVar(e_GsmStats, 0);
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DeclareConstIntCVar(e_DynamicLightsForceDeferred, 1);
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DeclareConstIntCVar(e_Fog, 1);
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float e_TimeOfDay;
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DeclareConstIntCVar(e_SkyBox, 1);
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float e_CoverageBufferAABBExpand;
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int e_CoverageBufferEarlyOut;
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float e_CoverageBufferEarlyOutDelay;
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int e_Dissolve;
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int e_StatObjBufferRenderTasks;
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DeclareConstIntCVar(e_StreamCgfUpdatePerNodeDistance, 1);
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DeclareConstFloatCVar(e_DecalsDefferedDynamicDepthScale);
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DeclareConstIntCVar(e_LightVolumes, e_LightVolumesDefault);
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DeclareConstIntCVar(e_LightVolumesDebug, 0);
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DeclareConstIntCVar(e_Portals, 1);
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DeclareConstIntCVar(e_PortalsBlend, 1);
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int e_PortalsMaxRecursion;
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float e_StreamAutoMipFactorMaxDVD;
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DeclareConstIntCVar(e_CameraFreeze, 0);
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DeclareConstFloatCVar(e_StreamPredictionAhead);
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DeclareConstFloatCVar(e_FoliageBranchesStiffness);
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DeclareConstFloatCVar(e_StreamPredictionMinFarZoneDistance);
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int e_StreamCgf;
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int e_CheckOcclusion;
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int e_CheckOcclusionQueueSize;
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int e_CheckOcclusionOutputQueueSize;
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DeclareConstIntCVar(e_WaterVolumes, e_WaterVolumesDefault);
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DeclareConstIntCVar(e_RenderTransparentUnderWater, e_RenderTransparentUnderWaterDefault);
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float e_ScreenShotMapCamHeight;
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DeclareConstIntCVar(e_CoverageBufferOccludersTestMinTrisNum, 0);
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DeclareConstIntCVar(e_DeformableObjects, e_DeformableObjectsDefault);
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DeclareConstFloatCVar(e_StreamCgfFastUpdateMaxDistance);
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DeclareConstIntCVar(e_DecalsClip, 1);
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ICVar* e_ScreenShotFileFormat;
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ICVar* e_ScreenShotFileName;
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int e_CharLodMin;
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float e_PhysOceanCell;
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DeclareConstIntCVar(e_WindAreas, 1);
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DeclareConstFloatCVar(e_WindBendingDistRatio);
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float e_SQTestDelay;
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int e_PhysMinCellSize;
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DeclareConstIntCVar(e_PhysEntityGridSizeDefault, 4096);
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int e_StreamCgfMaxTasksInProgress;
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int e_StreamCgfMaxNewTasksPerUpdate;
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int e_CoverageBufferResolution;
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DeclareConstFloatCVar(e_DecalsPlacementTestAreaSize);
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DeclareConstFloatCVar(e_DecalsPlacementTestMinDepth);
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DeclareConstFloatCVar(e_CameraRotationSpeed);
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float e_ScreenShotMapSizeY;
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int e_GI;
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DeclareConstIntCVar(e_CoverageBufferLightsDebugSide, -1);
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DeclareConstIntCVar(e_PortalsBigEntitiesFix, 1);
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int e_SQTestBegin;
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ICVar* e_CameraGoto;
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DeclareConstFloatCVar(e_StreamPredictionMinReportDistance);
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int e_WaterTessellationSwathWidth;
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DeclareConstIntCVar(e_RecursionOcclusionCulling, 0);
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DeclareConstIntCVar(e_StreamSaveStartupResultsIntoXML, 0);
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DeclareConstIntCVar(e_PhysFoliage, 2);
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DeclareConstIntCVar(e_RenderMeshUpdateAsync, 1);
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DeclareConstIntCVar(e_CoverageBufferTreeDebug, 0);
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float e_CoverageBufferOccludersViewDistRatio;
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int e_DecalsDefferedDynamic;
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DeclareConstIntCVar(e_DefaultMaterial, 0);
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int e_ShadowsOcclusionCulling;
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int e_LodMin;
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DeclareConstIntCVar(e_PreloadMaterials, 1);
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DeclareConstIntCVar(e_ObjStats, 0);
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DeclareConstIntCVar(e_ShadowsFrustums, 0);
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DeclareConstIntCVar(e_OcclusionVolumes, e_OcclusionVolumesDefault);
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int e_DecalsDefferedStatic;
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DeclareConstIntCVar(e_Roads, 1);
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DeclareConstIntCVar(e_DebugDrawShowOnlyCompound, 0);
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DeclareConstIntCVar(e_StatObjMergeUseThread, 1);
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DeclareConstFloatCVar(e_SunAngleSnapSec);
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float e_GsmRangeStep;
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float e_LodRatio;
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float e_LodFaceAreaTargetSize;
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DeclareConstIntCVar(e_CoverageBufferDrawOccluders, 0);
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DeclareConstIntCVar(e_ObjectsTreeBBoxes, 0);
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DeclareConstIntCVar(e_PrepareDeformableObjectsAtLoadTime, 0);
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DeclareConstIntCVar(e_3dEngineTempPoolSize, 1024);
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DeclareConstFloatCVar(e_MaxViewDistFullDistCamHeight);
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DeclareConstIntCVar(e_VegetationBending, 1);
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DeclareConstFloatCVar(e_StreamPredictionAheadDebug);
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float e_ShadowsSlopeBias;
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float e_ShadowsSlopeBiasHQ;
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DeclareConstIntCVar(e_GsmDepthBoundsDebug, 0);
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DeclareConstIntCVar(e_TimeOfDayDebug, 0);
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int e_WaterTessellationAmount; // being deprecated by Water gem
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int e_Entities;
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int e_CoverageBuffer;
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int e_FogVolumeShadingQuality;
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int e_ScreenShotQuality;
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int e_levelStartupFrameNum;
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DeclareConstIntCVar(e_DecalsPreCreate, 1);
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int e_SQTestCount;
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float e_GsmRange;
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int e_ScreenShotMapOrientation;
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int e_ScreenShotHeight;
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int e_WaterOceanFFT;
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DeclareConstFloatCVar(e_MaxViewDistance);
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DeclareConstIntCVar(e_AutoPrecacheCameraJumpDist, 16);
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DeclareConstIntCVar(e_LodsForceUse, 1);
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DeclareConstIntCVar(e_ForceDetailLevelForScreenRes, 0);
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DeclareConstIntCVar(e_3dEngineLogAlways, 0);
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DeclareConstIntCVar(e_DecalsHitCache, 1);
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DeclareConstIntCVar(e_BBoxes, 0);
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float e_TimeOfDaySpeed;
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int e_LodMax;
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int e_LodForceUpdate;
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DeclareConstFloatCVar(e_ViewDistCompMaxSize);
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float e_ShadowsAdaptScale;
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float e_ScreenShotMapSizeX;
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float e_OcclusionCullingViewDistRatio;
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DeclareConstIntCVar(e_WaterOceanBottom, 1);
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DeclareConstIntCVar(e_WaterRipplesDebug, 0);
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int e_OnDemandPhysics;
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float e_ShadowsResScale;
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DeclareConstIntCVar(e_Recursion, 1);
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DeclareConstIntCVar(e_CoverageBufferMaxAddRenderMeshTime, 2);
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int e_CoverageBufferRotationSafeCheck;
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DeclareConstIntCVar(e_StatObjTestOBB, 0);
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DeclareConstIntCVar(e_StatObjValidate, e_StatObjValidateDefault);
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DeclareConstIntCVar(e_DecalsMaxValidFrames, 600);
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DeclareConstIntCVar(e_DecalsMerge, 0);
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int e_SQTestDistance;
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float e_ViewDistMin;
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float e_StreamAutoMipFactorMin;
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DeclareConstIntCVar(e_LodMinTtris, 300);
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DeclareConstIntCVar(e_SkyQuality, 1);
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DeclareConstIntCVar(e_ScissorDebug, 0);
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DeclareConstIntCVar(e_StatObjMergeMaxTrisPerDrawCall, 500);
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DeclareConstIntCVar(e_DynamicLightsConsistentSortOrder, 1);
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DeclareConstIntCVar(e_StreamCgfDebug, 0);
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float e_TerrainOcclusionCullingMaxDist;
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float e_StatObjTessellationMaxEdgeLenght;
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int e_StatObjTessellationMode;
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DeclareConstIntCVar(e_OcclusionLazyHideFrames, 0);
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float e_RenderMeshCollisionTolerance;
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DeclareConstIntCVar(e_ShadowsMasksLimit, 0);
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int e_ShadowsCache;
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int e_ShadowsCacheUpdate;
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int e_ShadowsCacheObjectLod;
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int e_ShadowsCacheRenderCharacters;
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int e_ShadowsCacheRequireManualUpdate;
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int e_ShadowsPerObject;
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int e_DynamicDistanceShadows;
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float e_ShadowsPerObjectResolutionScale;
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int e_ObjShadowCastSpec;
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DeclareConstFloatCVar(e_JointStrengthScale);
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int e_AutoPrecacheCgfMaxTasks;
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float e_DecalsNeighborMaxLifeTime;
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DeclareConstFloatCVar(e_StreamCgfVisObjPriority);
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int e_ObjectLayersActivation;
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DeclareConstFloatCVar(e_DissolveDistMax);
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DeclareConstFloatCVar(e_DissolveDistMin);
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DeclareConstFloatCVar(e_DissolveDistband);
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int e_ScreenShotMinSlices;
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int e_DecalsMaxUpdatesPerFrame;
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DeclareConstIntCVar(e_SkyType, 1);
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int e_GsmLodsNum;
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DeclareConstIntCVar(e_AutoPrecacheCgf, 1);
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DeclareConstIntCVar(e_HwOcclusionCullingWater, 1);
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DeclareConstIntCVar(e_CoverageBufferTestMode, 2);
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DeclareConstIntCVar(e_DeferredPhysicsEvents, 1);
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DeclareConstFloatCVar(e_ShadowsCastViewDistRatioLights);
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int e_ShadowsUpdateViewDistRatio;
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DeclareConstIntCVar(e_Lods, 1);
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DeclareConstIntCVar(e_LodFaceArea, 1);
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DeclareConstFloatCVar(e_LodBoundingBoxDistanceMultiplier);
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float e_ShadowsConstBias;
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float e_ShadowsConstBiasHQ;
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int e_ShadowsClearShowMaskAtLoad;
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DeclareConstIntCVar(e_Ropes, 1);
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int e_ShadowsPoolSize;
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int e_ShadowsMaxTexRes;
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int e_Sun;
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DeclareConstFloatCVar(e_DecalsRange);
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float e_ScreenShotMapCenterY;
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int e_CacheNearestCubePicking;
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DeclareConstIntCVar(e_CoverCgfDebug, 0);
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DeclareConstFloatCVar(e_StreamCgfGridUpdateDistance);
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DeclareConstFloatCVar(e_LodCompMaxSize);
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float e_ViewDistRatioDetail;
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DeclareConstIntCVar(e_Sleep, 0);
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DeclareConstIntCVar(e_Wind, 1);
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int e_SQTestMip;
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int e_Shadows;
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int e_ShadowsBlendCascades;
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float e_ShadowsBlendCascadesVal;
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DeclareConstIntCVar(e_DebugDrawShowOnlyLod, -1);
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int e_ScreenShot;
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DeclareConstIntCVar(e_PrecacheLevel, 0);
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float e_ScreenShotMapCenterX;
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DeclareConstIntCVar(e_CoverageBufferDebug, 0);
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DeclareConstIntCVar(e_StatObjMerge, 1);
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DeclareConstIntCVar(e_StatObjStoreMesh, 0);
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ICVar* e_StreamCgfDebugFilter;
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int e_ShadowsOnAlphaBlend;
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DeclareConstFloatCVar(e_VolObjShadowStrength);
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DeclareConstIntCVar(e_WaterOcean, e_WaterOceanDefault);
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float e_ViewDistRatio;
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DeclareConstIntCVar(e_ObjectLayersActivationPhysics, 1);
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DeclareConstIntCVar(e_StreamCgfDebugHeatMap, 0);
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DeclareConstFloatCVar(e_StreamPredictionDistanceFar);
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int e_SQTestExitOnFinish;
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int e_DecalsOverlapping;
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int e_CGFMaxFileSize;
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int e_MaxDrawCalls;
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#if !defined(_RELEASE)
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#endif
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int e_DebugGeomPrep;
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int e_CheckOctreeObjectsBoxSize;
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DeclareConstIntCVar(e_GeomCaches, 1);
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int e_GeomCacheBufferSize;
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int e_GeomCacheMaxPlaybackFromMemorySize;
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int e_GeomCachePreferredDiskRequestSize;
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float e_GeomCacheMinBufferAheadTime;
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float e_GeomCacheMaxBufferAheadTime;
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float e_GeomCacheDecodeAheadTime;
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DeclareConstIntCVar(e_GeomCacheDebug, 0);
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ICVar* e_GeomCacheDebugFilter;
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DeclareConstIntCVar(e_GeomCacheDebugDrawMode, 0);
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DeclareConstIntCVar(e_GeomCacheLerpBetweenFrames, 1);
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int e_PermanentRenderObjects;
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int e_StaticInstancing;
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int e_StaticInstancingMinInstNum;
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DeclareConstIntCVar(e_MemoryProfiling, 0);
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};
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