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65 lines
3.6 KiB
C
65 lines
3.6 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __MaterialHelpers_h__
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#define __MaterialHelpers_h__
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#pragma once
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#include <IMaterial.h>
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// Description:
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// Namespace "implementation", not a class "implementation", no member-variables, only const functions;
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// Used to encapsulate the material-definition/io into Cry3DEngine (and make it plugable that way).
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struct MaterialHelpers
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: public IMaterialHelpers
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{
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//////////////////////////////////////////////////////////////////////////
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virtual EEfResTextures FindTexSlot(const char* texName) const final;
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virtual const char* FindTexName(EEfResTextures texSlot) const final;
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virtual const char* LookupTexName(EEfResTextures texSlot) const final;
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virtual const char* LookupTexDesc(EEfResTextures texSlot) const final;
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virtual const char* LookupTexEnum(EEfResTextures texSlot) const final;
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virtual const char* LookupTexSuffix(EEfResTextures texSlot) const final;
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virtual bool IsAdjustableTexSlot(EEfResTextures texSlot) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual bool SetGetMaterialParamFloat(IRenderShaderResources& pShaderResources, const char* sParamName, float& v, bool bGet) const final;
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virtual bool SetGetMaterialParamVec3(IRenderShaderResources& pShaderResources, const char* sParamName, Vec3& v, bool bGet) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void SetTexModFromXml(SEfTexModificator& pShaderResources, const XmlNodeRef& modNode) const final;
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virtual void SetXmlFromTexMod(const SEfTexModificator& pShaderResources, XmlNodeRef& node) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void SetTexturesFromXml(SInputShaderResources& pShaderResources, const XmlNodeRef& node) const final;
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virtual void SetXmlFromTextures( SInputShaderResources& pShaderResources, XmlNodeRef& node) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void SetVertexDeformFromXml(SInputShaderResources& pShaderResources, const XmlNodeRef& node) const final;
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virtual void SetXmlFromVertexDeform(const SInputShaderResources& pShaderResources, XmlNodeRef& node) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void SetLightingFromXml(SInputShaderResources& pShaderResources, const XmlNodeRef& node) const final;
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virtual void SetXmlFromLighting(const SInputShaderResources& pShaderResources, XmlNodeRef& node) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void SetShaderParamsFromXml(SInputShaderResources& pShaderResources, const XmlNodeRef& node) const final;
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virtual void SetXmlFromShaderParams(const SInputShaderResources& pShaderResources, XmlNodeRef& node) const final;
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//////////////////////////////////////////////////////////////////////////
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virtual void MigrateXmlLegacyData(SInputShaderResources& pShaderResources, const XmlNodeRef& node) const final;
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};
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#endif
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