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o3de/Code/CryEngine/Cry3DEngine/DecalRenderNode.h

96 lines
3.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRY3DENGINE_DECALRENDERNODE_H
#define CRYINCLUDE_CRY3DENGINE_DECALRENDERNODE_H
#pragma once
#include "DecalManager.h"
class CDecalRenderNode
: public IDecalRenderNode
, public Cry3DEngineBase
{
public:
// implements IDecalRenderNode
virtual void SetDecalProperties(const SDecalProperties& properties);
virtual const SDecalProperties* GetDecalProperties() const;
virtual void CleanUpOldDecals();
// implements IRenderNode
virtual IRenderNode* Clone() const;
virtual void SetMatrix(const Matrix34& mat);
virtual const Matrix34& GetMatrix() { return m_Matrix; }
virtual EERType GetRenderNodeType();
virtual const char* GetEntityClassName() const;
virtual const char* GetName() const;
virtual Vec3 GetPos(bool bWorldOnly = true) const;
virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
void SetMaterial(_smart_ptr<IMaterial> pMat) override;
virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = 0);
virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
virtual float GetMaxViewDist();
virtual void Precache();
virtual void GetMemoryUsage(ICrySizer* pSizer) const;
virtual const AABB GetBBox() const { return m_WSBBox; }
virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
virtual void FillBBox(AABB& aabb);
virtual void OffsetPosition(const Vec3& delta);
virtual uint8 GetSortPriority() { return m_decalProperties.m_sortPrio; }
virtual void SetLayerId(uint16 nLayerId) { m_nLayerId = nLayerId; }
virtual uint16 GetLayerId() { return m_nLayerId; }
static void ResetDecalUpdatesCounter() { CDecalRenderNode::m_nFillBigDecalIndicesCounter = 0; }
// SetMatrix only supports changing position, this will do the full transform
void SetMatrixFull(const Matrix34& mat);
public:
CDecalRenderNode();
void RequestUpdate() { m_updateRequested = true; DeleteDecal(); }
void DeleteDecal();
private:
~CDecalRenderNode();
void CreateDecals();
void ProcessUpdateRequest();
void UpdateAABBFromRenderMeshes();
bool CheckForceDeferred();
void SetCommonProperties(CryEngineDecalInfo& decalInfo);
void CreatePlanarDecal();
void CreateDecalOnTerrain();
void CreateDecal(const CryEngineDecalInfo& decalInfo);
private:
Vec3 m_pos;
AABB m_localBounds;
_smart_ptr<IMaterial> m_pMaterial;
bool m_updateRequested;
SDecalProperties m_decalProperties;
CDecal* m_decal;
AABB m_WSBBox;
Matrix34 m_Matrix;
uint32 m_nLastRenderedFrameId;
uint16 m_nLayerId;
public:
static int m_nFillBigDecalIndicesCounter;
};
#endif // CRYINCLUDE_CRY3DENGINE_DECALRENDERNODE_H