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o3de/Gems/ScriptCanvasTesting/Code/Source/Nodes/Nodeables/ValuePointerReferenceExampl...

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<?xml version="1.0" encoding="utf-8"?>
<!-- These are examples on how to create different kinds of nodes, by default they do not show
on the Script Canvas node palette, to show them, remove the following attribute from the desired
node:
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
-->
<ScriptCanvas Include="Source/Nodes/Nodeables/ValuePointerReferenceExample.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Class Name="ReturnTypeExample"
QualifiedName="ScriptCanvasTesting::Nodeables::ReturnTypeExample"
PreferredClassName="Return Type Example"
Base="ScriptCanvas::Nodeable"
Icon="Icons/ScriptCanvas/Placeholder.png"
Category="Examples"
GeneratePropertyFriend="True"
Namespace="None"
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
Description="Example of returning by value, pointer and reference.">
<Input Name="Return By Value" >
<Return Name="Value" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;" />
</Input>
<Input Name="Return By Pointer" >
<Return Name="Pointer" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;*" />
</Input>
<Input Name="Return By Reference" >
<Return Name="Reference" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;&amp;" />
</Input>
</Class>
<Class Name="BranchInputTypeExample"
QualifiedName="ScriptCanvasTesting::Nodeables::BranchInputTypeExample"
PreferredClassName="Branch Input Type Example"
Base="ScriptCanvas::Nodeable"
Icon="Icons/ScriptCanvas/Placeholder.png"
Category="Examples"
GeneratePropertyFriend="True"
Namespace="None"
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
Description="Example of branch passing as input by value, pointer and reference.">
<Input Name="Get Internal Vector" Description="">
<Return Name="Result" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;" />
</Input>
<Input Name="Branches On Input Type" Description="" DisplayGroup="Branches On Input Type">
<Parameter Name="Input Type" Type="AZStd::string"/>
<Branch Name="By Value" Description="" DisplayGroup="Branches On Input Type">
<Return Name="Value Input" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;&amp;" DisplayGroup="Branches On Input Type"/>
</Branch>
<Branch Name="By Pointer" Description="" DisplayGroup="Branches On Input Type">
<Return Name="Pointer Input" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;*" DisplayGroup="Branches On Input Type"/>
</Branch>
</Input>
</Class>
<Class Name="InputTypeExample"
QualifiedName="ScriptCanvasTesting::Nodeables::InputTypeExample"
PreferredClassName="Input Type Example"
Base="ScriptCanvas::Nodeable"
Icon="Icons/ScriptCanvas/Placeholder.png"
Category="Examples"
GeneratePropertyFriend="True"
Namespace="None"
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
Description="Example of passing as input by value, pointer and reference.">
<Input Name="Clear By Value" Description="">
<Parameter Name="Value Input" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;"/>
</Input>
<Input Name="Clear By Pointer" Description="">
<Parameter Name="Pointer Input" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;*"/>
</Input>
<Input Name="Clear By Reference" Description="">
<Parameter Name="Reference Input" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;&amp;"/>
</Input>
</Class>
<Class Name="PropertyExample"
QualifiedName="ScriptCanvasTesting::Nodeables::PropertyExample"
PreferredClassName="Property Example"
Base="ScriptCanvas::Nodeable"
Icon="Icons/ScriptCanvas/Placeholder.png"
Category="Examples"
GeneratePropertyFriend="True"
Namespace="None"
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
Description="Example of using properties.">
<Input Name="In" Description=""/>
<Property Name="Numbers" Type="AZStd::vector&lt;ScriptCanvas::Data::NumberType&gt;"/>
<Property Name="Slang" Type="ScriptCanvas::Data::StringType"/>
<Property Name="Position" Type="ScriptCanvas::Data::Vector3Type"/>
</Class>
</ScriptCanvas>