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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h

58 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <EMotionFX/Source/Actor.h>
#include <EMotionFX/Source/ActorInstance.h>
#include <QMenu>
#include <QModelIndexList>
namespace EMotionFX
{
class SkeletonModel;
/**
* EMotion FX Skeleton Outliner Request Bus
* Used for making requests to skeleton outliner.
*/
class SkeletonOutlinerRequests
: public AZ::EBusTraits
{
public:
virtual Node* GetSingleSelectedNode() { return nullptr; }
virtual QModelIndex GetSingleSelectedModelIndex() { return QModelIndex(); }
virtual AZ::Outcome<const QModelIndexList&> GetSelectedRowIndices() { return AZ::Failure(); }
virtual SkeletonModel* GetModel() = 0;
virtual void DataChanged([[maybe_unused]] const QModelIndex& modelIndex) {}
virtual void DataListChanged([[maybe_unused]] const QModelIndexList& modelIndexList) {}
};
using SkeletonOutlinerRequestBus = AZ::EBus<SkeletonOutlinerRequests>;
/**
* EMotion FX Skeleton Outliner Notification Bus
* Used for monitoring events from the skeleton outliner.
*/
class SkeletonOutlinerNotifications
: public AZ::EBusTraits
{
public:
virtual void SingleNodeSelectionChanged([[maybe_unused]] Actor* actor, [[maybe_unused]] Node* node) {}
virtual void ZoomToJoints([[maybe_unused]] ActorInstance* actorInstance, [[maybe_unused]] const AZStd::vector<Node*>& joints) {}
virtual void JointSelectionChanged() {}
virtual void OnContextMenu([[maybe_unused]] QMenu* menuconst, [[maybe_unused]] const QModelIndexList& selectedRowIndices) {}
};
using SkeletonOutlinerNotificationBus = AZ::EBus<SkeletonOutlinerNotifications>;
} // namespace EMotionFX