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o3de/Gems/EMotionFX/Code/Source/Editor/ObjectEditor.cpp

75 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/ObjectEditor.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <QVBoxLayout>
namespace EMotionFX
{
const int ObjectEditor::s_propertyLabelWidth = 160;
ObjectEditor::ObjectEditor(AZ::SerializeContext* serializeContext, QWidget* parent)
: ObjectEditor(serializeContext, nullptr, parent)
{
}
ObjectEditor::ObjectEditor(AZ::SerializeContext* serializeContext, AzToolsFramework::IPropertyEditorNotify* notify, QWidget* parent)
: QFrame(parent)
, m_object(nullptr)
, m_propertyEditor(nullptr)
{
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Maximum);
m_propertyEditor = aznew AzToolsFramework::ReflectedPropertyEditor(this);
m_propertyEditor->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Maximum);
m_propertyEditor->setObjectName("PropertyEditor");
m_propertyEditor->Setup(serializeContext, notify, false/*enableScrollbars*/, s_propertyLabelWidth);
QVBoxLayout* mainLayout = new QVBoxLayout(this);
mainLayout->setSizeConstraint(QLayout::SetMinimumSize);
mainLayout->setMargin(0);
mainLayout->setContentsMargins(0, 0, 0, 0);
mainLayout->addWidget(m_propertyEditor);
setLayout(mainLayout);
}
void ObjectEditor::AddInstance(void* object, const AZ::TypeId& objectTypeId, void* aggregateInstance, void* compareInstance)
{
m_object = object;
m_propertyEditor->AddInstance(object, objectTypeId, aggregateInstance, compareInstance);
m_propertyEditor->InvalidateAll();
}
void ObjectEditor::ClearInstances(bool invalidateImmediately)
{
m_propertyEditor->ClearInstances();
if (invalidateImmediately)
{
m_propertyEditor->InvalidateAll();
}
m_object = nullptr;
}
void ObjectEditor::InvalidateAll()
{
m_propertyEditor->InvalidateAll();
}
void ObjectEditor::InvalidateValues()
{
m_propertyEditor->InvalidateValues();
}
} // namespace EMotionFX