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45 lines
2.3 KiB
C++
45 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/TypeInfo.h>
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#include <MCore/Source/CommandGroup.h>
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#include <EMotionFX/Source/PhysicsSetup.h>
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#include <QModelIndexList>
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QT_FORWARD_DECLARE_CLASS(QLayout)
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QT_FORWARD_DECLARE_CLASS(QMenu)
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QT_FORWARD_DECLARE_CLASS(QObject)
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namespace EMotionFX
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{
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class ColliderHelpers
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{
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public:
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static QString GetMimeTypeForColliderShape()
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{
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return QString("com.amazon.lumberyard/%1").arg(azrtti_typeid<AzPhysics::ShapeColliderPair>().ToString<QString>());
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}
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static void AddCopyColliderCommandToGroup(const Actor* actor, const Node* joint, PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo, MCore::CommandGroup& commandGroup);
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static void CopyColliders(const QModelIndexList& modelIndices, PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo, bool removeExistingColliders = true);
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static void AddCollider(const QModelIndexList& modelIndices, PhysicsSetup::ColliderConfigType addTo, const AZ::TypeId& colliderType);
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static void ClearColliders(const QModelIndexList& modelIndices, PhysicsSetup::ColliderConfigType removeFrom);
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static bool AreCollidersReflected();
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static bool CanCopyFrom(const QModelIndexList& modelIndices, PhysicsSetup::ColliderConfigType copyFrom);
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static void AddCopyFromMenu(QObject* parent, QMenu* parentMenu, PhysicsSetup::ColliderConfigType createForType, const QModelIndexList& modelIndices);
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static void AddCopyFromMenu(QObject* parent, QMenu* parentMenu, PhysicsSetup::ColliderConfigType createForType, const QModelIndexList& modelIndices,
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const AZStd::function<void(PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo)>& copyFunc);
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static void CopyColliderToClipboard(const QModelIndex& modelIndex, size_t shapeIndex, PhysicsSetup::ColliderConfigType type);
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static void PasteColliderFromClipboard(const QModelIndex& modelIndex, size_t shapeIndex, PhysicsSetup::ColliderConfigType type, bool replace);
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};
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} // namespace EMotionFX
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