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o3de/Gems/DebugDraw/Code/Source/DebugDrawModule.cpp

75 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "DebugDrawSystemComponent.h"
#include "DebugDrawLineComponent.h"
#include "DebugDrawRayComponent.h"
#include "DebugDrawSphereComponent.h"
#include "DebugDrawObbComponent.h"
#include "DebugDrawTextComponent.h"
#ifdef DEBUGDRAW_GEM_EDITOR
#include "EditorDebugDrawLineComponent.h"
#include "EditorDebugDrawRayComponent.h"
#include "EditorDebugDrawSphereComponent.h"
#include "EditorDebugDrawObbComponent.h"
#include "EditorDebugDrawTextComponent.h"
#endif // DEBUGDRAW_GEM_EDITOR
#include <IGem.h>
namespace DebugDraw
{
class DebugDrawModule
: public CryHooksModule
{
public:
AZ_RTTI(DebugDrawModule, "{07AC9E51-535C-402D-A2EB-529366ED9985}", CryHooksModule);
DebugDrawModule()
: CryHooksModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
//DebugDrawSystemComponent::CreateDescriptor(),
DebugDrawLineComponent::CreateDescriptor(),
DebugDrawRayComponent::CreateDescriptor(),
DebugDrawSphereComponent::CreateDescriptor(),
DebugDrawObbComponent::CreateDescriptor(),
DebugDrawTextComponent::CreateDescriptor(),
DebugDrawSystemComponent::CreateDescriptor(),
#ifdef DEBUGDRAW_GEM_EDITOR
EditorDebugDrawLineComponent::CreateDescriptor(),
EditorDebugDrawRayComponent::CreateDescriptor(),
EditorDebugDrawSphereComponent::CreateDescriptor(),
EditorDebugDrawObbComponent::CreateDescriptor(),
EditorDebugDrawTextComponent::CreateDescriptor(),
#endif // DEBUGDRAW_GEM_EDITOR
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<DebugDrawSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_DebugDraw, DebugDraw::DebugDrawModule)