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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
santorac 2c59f1b8a4 Added support for deeply nested material property groups.
The main addition here is the MaterialNameContext class which represents the concept of a namespace for properties, shader options, and SRG fields. This concept was already somewhat supported in LuaMaterialFunctor through bespoke "prefix" fields, but I have generalized it be available for all material functors. Note that I have not yet updated the other material functor types to ensure they take advantage of this feature, that will be in another commit.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
Asset Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Buffer Updated all array_view uses with the C++20 span. (#7157) 4 years ago
Image Updated all array_view uses with the C++20 span. (#7157) 4 years ago
Material Added support for deeply nested material property groups. 4 years ago
Model Updated all array_view uses with the C++20 span. (#7157) 4 years ago
Pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
Shader Minor cleanup of some shader option related unit tests. 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPISystemDescriptor.cpp ATOM-16237 Using setting registry to RPI system settings (#3663) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago