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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Material
santorac a789d7b762 Minor code cleanup.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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LuaMaterialFunctorSourceData.cpp update comment and error message 4 years ago
MaterialFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialFunctorSourceDataRegistration.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialFunctorSourceDataSerializer.cpp move JsonUtils to AzCore 4 years ago
MaterialPropertyConnectionSerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyGroupSerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyId.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialPropertySerializer.cpp Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
MaterialPropertyValueSerializer.cpp Added support for material version updates in MaterialSourceData. This is necessary for tools like Material Editor and Asset Processor to work with the latest property names. 4 years ago
MaterialPropertyValueSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialPropertyValueSourceDataSerializer.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialSourceData.cpp Minor code cleanup. 4 years ago
MaterialSourceDataSerializer.cpp Updated MaterialTypeSourceData to force users to move the "version" indicator to the new location at the top level of the json document. 4 years ago
MaterialTypeSourceData.cpp Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component. 4 years ago
MaterialUtils.cpp Minor code cleanup. 4 years ago