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o3de/Gems/SceneProcessing/Code/Source
Allen Jackson e85ec9baf8
{lyn9996} fixes for the default procedural prefab (#7354)
* {lyn9996} adding a default transform for procprefab

adding a default transform for procprefab when the DCC transform is
also a default transform. The import logic is not to create a
transform data node unless there is a delta.

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* cleaning up the code


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* adding unique optimized mesh entries using Mesh Group + Mesh Name
adding blank LOD rule to skip that logic for default proc prefab
unique mesh group names based on file name

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* updated a comment
bumped the scene builder version number
fixed up the mesh asset path for azmodel assets

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* update the proc prefab unit tests

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* fixing SceneProcessing MeshOptimizerComponentTests due to the name changes
in the mesh opt mesh group names now


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
..
Config Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Generation/Components {lyn9996} fixes for the default procedural prefab (#7354) 4 years ago
Platform/Linux Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneBuilder {lyn9996} fixes for the default procedural prefab (#7354) 4 years ago
SceneProcessingModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneProcessingModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneProcessingModuleStub.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago