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68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Math/Color.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <EMotionFX/Source/Pose.h>
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#include <TrajectoryHistory.h>
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namespace EMotionFX::MotionMatching
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{
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class FeatureTrajectory;
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//! Builds the input trajectory query data for the motion matching algorithm.
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//! Reads the number of past and future samples and the time ranges from the trajectory feature,
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//! constructs the future trajectory based on the target and the past trajectory based on the trajectory history.
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class EMFX_API TrajectoryQuery
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{
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public:
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struct ControlPoint
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{
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AZ::Vector3 m_position;
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AZ::Vector3 m_facingDirection;
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};
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enum EMode : AZ::u8
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{
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MODE_TARGETDRIVEN = 0,
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MODE_AUTOMATIC = 1
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};
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void Update(const ActorInstance* actorInstance,
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const FeatureTrajectory* trajectoryFeature,
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const TrajectoryHistory& trajectoryHistory,
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EMode mode,
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AZ::Vector3 targetPos,
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AZ::Vector3 targetFacingDir,
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float timeDelta,
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float pathRadius,
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float pathSpeed);
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void DebugDraw(AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Color& color) const;
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const AZStd::vector<ControlPoint>& GetPastControlPoints() const { return m_pastControlPoints; }
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const AZStd::vector<ControlPoint>& GetFutureControlPoints() const { return m_futureControlPoints; }
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private:
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static void DebugDrawControlPoints(AzFramework::DebugDisplayRequests& debugDisplay,
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const AZStd::vector<ControlPoint>& controlPoints,
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const AZ::Color& color);
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AZStd::vector<ControlPoint> m_pastControlPoints;
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AZStd::vector<ControlPoint> m_futureControlPoints;
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float m_automaticModePhase = 0.0f; //< Current phase for the automatic demo mode. Not needed by the target-driven mode.
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};
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} // namespace EMotionFX::MotionMatching
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