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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <EMotionFX/Source/EMotionFXConfig.h>
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#include <Feature.h>
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#include <FeatureSchema.h>
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#include <FrameDatabase.h>
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#include <KdTree.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace EMotionFX
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{
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class ActorInstance;
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}
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namespace EMotionFX::MotionMatching
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{
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class EMFX_API MotionMatchingData
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{
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public:
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AZ_RTTI(MotionMatchingData, "{7BC3DFF5-8864-4518-B6F0-0553ADFAB5C1}")
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AZ_CLASS_ALLOCATOR_DECL
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MotionMatchingData(const FeatureSchema& featureSchema);
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virtual ~MotionMatchingData();
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struct EMFX_API InitSettings
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{
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ActorInstance* m_actorInstance = nullptr;
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AZStd::vector<Motion*> m_motionList;
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FrameDatabase::FrameImportSettings m_frameImportSettings;
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size_t m_maxKdTreeDepth = 20;
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size_t m_minFramesPerKdTreeNode = 1000;
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bool m_importMirrored = false;
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};
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bool Init(const InitSettings& settings);
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void Clear();
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const FrameDatabase& GetFrameDatabase() const { return m_frameDatabase; }
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FrameDatabase& GetFrameDatabase() { return m_frameDatabase; }
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const FeatureSchema& GetFeatureSchema() const { return m_featureSchema; }
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const FeatureMatrix& GetFeatureMatrix() const { return m_featureMatrix; }
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const KdTree& GetKdTree() const { return *m_kdTree.get(); }
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const AZStd::vector<Feature*>& GetFeaturesInKdTree() const { return m_featuresInKdTree; }
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protected:
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bool ExtractFeatures(ActorInstance* actorInstance, FrameDatabase* frameDatabase, size_t maxKdTreeDepth=20, size_t minFramesPerKdTreeNode=2000);
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FrameDatabase m_frameDatabase; //< The animation database with all the keyframes and joint transform data.
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const FeatureSchema& m_featureSchema;
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FeatureMatrix m_featureMatrix;
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AZStd::unique_ptr<KdTree> m_kdTree; //< The acceleration structure to speed up the search for lowest cost frames.
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AZStd::vector<Feature*> m_featuresInKdTree;
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};
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} // namespace EMotionFX::MotionMatching
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