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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.cpp

1047 lines
42 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Processing/PixelFormatInfo.h>
#include <Processing/ImageToProcess.h>
#include <Processing/ImageConvert.h>
#include <Processing/ImageAssetProducer.h>
#include <Processing/ImageFlags.h>
#include <Processing/Utils.h>
#include <Converters/FIR-Weights.h>
#include <Converters/Cubemap.h>
#include <Converters/PixelOperation.h>
#include <Converters/Histogram.h>
#include <ImageLoader/ImageLoaders.h>
#include <BuilderSettings/BuilderSettingManager.h>
#include <BuilderSettings/PresetSettings.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
// for texture splitting
// minimum number of low level mips will be saved in the base file.
#define MinPersistantMips 3
// minimum texture size to be splitted. A texture will only be split when the size is larger than this number
#define MinSizeToSplit 1 << 5
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#if defined(TOOLS_SUPPORT_JASPER)
#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Jasper)
#endif
#if defined(TOOLS_SUPPORT_PROVO)
#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Provo)
#endif
#if defined(TOOLS_SUPPORT_SALEM)
#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Salem)
#endif
#endif
namespace ImageProcessingAtom
{
enum ConvertStep
{
StepValidateInput = 0,
StepConvertToLinear,
StepSwizzle,
StepCubemapLayout,
StepPreNormalize,
StepGenerateIBL,
StepMipmap,
StepGlossFromNormal,
StepPostNormalize,
StepConvertOutputColorSpace,
StepConvertPixelFormat,
StepSaveToFile,
StepAll
};
[[maybe_unused]] const char ProcessStepNames[StepAll][64] =
{
"ValidateInput",
"ConvertToLinear",
"Swizzle",
"CubemapLayout",
"PreNormalize",
"GenerateIBL",
"Mipmap",
"GlossFromNormal",
"PostNormalize",
"ConvertOutputColorSpace",
"ConvertPixelFormat",
"SaveToFile",
};
const char* SpecularCubemapSuffix = "_iblspecular";
const char* DiffuseCubemapSuffix = "_ibldiffuse";
IImageObjectPtr ImageConvertProcess::GetOutputImage()
{
if (m_image)
{
return m_image->Get();
}
return nullptr;
}
IImageObjectPtr ImageConvertProcess::GetOutputIBLSpecularCubemap()
{
return m_iblSpecularCubemapImage;
}
IImageObjectPtr ImageConvertProcess::GetOutputIBLDiffuseCubemap()
{
return m_iblDiffuseCubemapImage;
}
void ImageConvertProcess::GetAppendOutputProducts(AZStd::vector<AssetBuilderSDK::JobProduct>& outProducts)
{
for (const auto& path : m_jobProducts)
{
outProducts.push_back(path);
}
}
const ImageConvertProcessDescriptor* ImageConvertProcess::GetInputDesc() const
{
return m_input.get();
}
ImageConvertProcess::ImageConvertProcess(AZStd::unique_ptr<ImageConvertProcessDescriptor>&& descriptor)
: m_image(nullptr)
, m_progressStep(0)
, m_isFinished(false)
, m_isSucceed(false)
, m_processTime(0)
{
m_input = AZStd::move(descriptor);
}
ImageConvertProcess::~ImageConvertProcess()
{
delete m_image;
}
bool ImageConvertProcess::IsConvertToCubemap()
{
return m_input->m_presetSetting.m_cubemapSetting != nullptr;
}
bool ImageConvertProcess::IsPreconvolvedCubemap()
{
AZStd::unique_ptr<CubemapSettings>& cubemapSettings = m_input->m_presetSetting.m_cubemapSetting;
return (cubemapSettings != nullptr && cubemapSettings->m_requiresConvolve == false);
}
void ImageConvertProcess::UpdateProcess()
{
if (m_isFinished)
{
return;
}
auto stepStartTime = AZStd::GetTimeUTCMilliSecond();
switch (m_progressStep)
{
case StepValidateInput:
// validate
if (!ValidateInput())
{
m_isSucceed = false;
break;
}
// set start time
m_startTime = AZStd::GetTimeUTCMilliSecond();
// identify the alpha content of input image if gloss from normal wasn't set
m_alphaContent = m_input->m_inputImage->GetAlphaContent();
// Create image for process.
// If this is not a pre-convolved cubemap we only copy the highest mip until we figure out what to do with input's mipmaps.
{
uint32 mipsToClone = IsPreconvolvedCubemap() ? (std::numeric_limits<uint32>::max)() : 1;
m_image = new ImageToProcess(IImageObjectPtr(m_input->m_inputImage->Clone(mipsToClone)));
}
break;
case StepConvertToLinear:
// convert to linear space and the output image pixel format should be rgba32f
ConvertToLinear();
break;
case StepSwizzle:
{
// swizzle if swizzle was set or decard alpha
bool swizzleWasSet = m_input->m_presetSetting.m_swizzle.size() >= 4;
if (swizzleWasSet || m_input->m_presetSetting.m_discardAlpha)
{
AZStd::string swizzle = "rgba";
if (swizzleWasSet)
{
swizzle = m_input->m_presetSetting.m_swizzle.substr(0, 4);
}
if (m_input->m_presetSetting.m_discardAlpha)
{
swizzle[3] = '1';
}
m_image->Get()->Swizzle(swizzle.c_str());
if (m_input->m_presetSetting.m_discardAlpha)
{
m_alphaContent = EAlphaContent::eAlphaContent_Absent;
}
else
{
m_alphaContent = m_image->Get()->GetAlphaContent();
}
}
}
break;
case StepCubemapLayout:
// convert cubemap image's layout to vertical strip used in game.
if (IsConvertToCubemap())
{
if (!m_image->ConvertCubemapLayout(CubemapLayoutVertical))
{
m_image->Set(nullptr);
}
}
break;
case StepPreNormalize:
// normalize base image before mipmap generation if glossfromnormals is enabled and require normalize
if (m_input->m_presetSetting.m_isMipRenormalize && m_input->m_presetSetting.m_glossFromNormals)
{
// Normalize the base mip map. This has to be done explicitly because we need to disable mip renormalization to
// preserve the normal length when deriving the normal variance
m_image->Get()->NormalizeVectors(0, 1);
}
break;
case StepGenerateIBL:
if (IsConvertToCubemap())
{
// check and generate IBL specular and diffuse, if necessary
AZStd::unique_ptr<CubemapSettings>& cubemapSettings = m_input->m_presetSetting.m_cubemapSetting;
if (cubemapSettings->m_generateIBLSpecular && !cubemapSettings->m_iblSpecularPreset.IsEmpty())
{
bool success = CreateIBLCubemap(cubemapSettings->m_iblSpecularPreset, SpecularCubemapSuffix, m_iblSpecularCubemapImage);
if (!success)
{
m_isSucceed = false;
m_isFinished = true;
break;
}
}
if (cubemapSettings->m_generateIBLDiffuse && !cubemapSettings->m_iblDiffusePreset.IsEmpty())
{
bool success = CreateIBLCubemap(cubemapSettings->m_iblDiffusePreset, DiffuseCubemapSuffix, m_iblDiffuseCubemapImage);
if (!success)
{
m_isSucceed = false;
m_isFinished = true;
break;
}
}
}
if (m_input->m_presetSetting.m_generateIBLOnly)
{
// this preset doesn't output an image of its own, just the IBL cubemaps
m_isSucceed = true;
m_isFinished = true;
}
break;
case StepMipmap:
// generate mipmaps
if (IsConvertToCubemap())
{
if (m_input->m_presetSetting.m_cubemapSetting->m_requiresConvolve)
{
bool success = FillCubemapMipmaps();
if (!success)
{
m_isSucceed = false;
m_isFinished = true;
}
}
}
else
{
FillMipmaps();
}
// add image flag
if (m_input->m_presetSetting.m_suppressEngineReduce || m_input->m_textureSetting.m_suppressEngineReduce)
{
m_image->Get()->AddImageFlags(EIF_SupressEngineReduce);
}
break;
case StepGlossFromNormal:
// get gloss from normal for all mipmaps and save to alpha channel
if (m_input->m_presetSetting.m_glossFromNormals)
{
bool hasAlpha = Utils::NeedAlphaChannel(m_alphaContent);
m_image->Get()->GlossFromNormals(hasAlpha);
// set alpha content so it won't be ignored later.
m_alphaContent = EAlphaContent::eAlphaContent_Greyscale;
}
break;
case StepPostNormalize:
// normalize all the other mipmaps
if (!IsConvertToCubemap() && m_input->m_presetSetting.m_isMipRenormalize)
{
if (m_input->m_presetSetting.m_glossFromNormals)
{
// normalize other mips except first mip
m_image->Get()->NormalizeVectors(1, 100);
}
else
{
// normalize all mips
m_image->Get()->NormalizeVectors(0, 100);
}
m_image->Get()->AddImageFlags(EIF_RenormalizedTexture);
}
break;
case StepConvertOutputColorSpace:
// convert image from linear space to desired output color space
ConvertToOuputColorSpace();
break;
case StepConvertPixelFormat:
// convert pixel format
ConvertPixelformat();
break;
case StepSaveToFile:
// save to file
if (!m_input->m_isPreview)
{
m_isSucceed = SaveOutput();
}
else
{
m_isSucceed = true;
}
break;
}
auto stepEndTime = AZStd::GetTimeUTCMilliSecond();
if (stepEndTime - stepStartTime > 1000)
{
AZ_TracePrintf("Image Processing", "Step [%s] took %f seconds\n", ProcessStepNames[m_progressStep],
(stepEndTime - stepStartTime) / 1000.0);
}
m_progressStep++;
if (m_image == nullptr || m_image->Get() == nullptr || m_progressStep >= StepAll)
{
m_isFinished = true;
AZStd::sys_time_t endTime = AZStd::GetTimeUTCMilliSecond();
m_processTime = static_cast<double>(endTime - m_startTime) / 1000.0;
}
// output conversion log
if (m_isSucceed && m_isFinished)
{
[[maybe_unused]] const uint32 sizeTotal = m_image->Get()->GetTextureMemory();
if (m_input->m_isPreview)
{
AZ_TracePrintf("Image Processing", "Image (%d bytes) converted in %f seconds\n", sizeTotal, m_processTime);
}
else if (m_input->m_presetSetting.m_generateIBLOnly)
{
AZ_TracePrintf("Image Processing", "Image (IBL Only) processed in %f seconds\n", m_processTime);
}
else
{
[[maybe_unused]] const PixelFormatInfo* formatInfo = CPixelFormats::GetInstance().GetPixelFormatInfo(m_image->Get()->GetPixelFormat());
AZ_TracePrintf("Image Processing", "Image [%dx%d] [%s] converted with preset [%s] [%s] and saved to [%s] (%d bytes) taking %f seconds\n",
m_image->Get()->GetWidth(0), m_image->Get()->GetHeight(0),
formatInfo->szName,
m_input->m_presetSetting.m_name.GetCStr(),
m_input->m_filePath.c_str(),
m_input->m_outputFolder.c_str(), sizeTotal, m_processTime);
}
}
}
void ImageConvertProcess::ProcessAll()
{
while (!m_isFinished)
{
UpdateProcess();
}
}
float ImageConvertProcess::GetProgress()
{
return m_progressStep / (float)StepAll;
}
bool ImageConvertProcess::IsFinished()
{
return m_isFinished;
}
bool ImageConvertProcess::IsSucceed()
{
return m_isSucceed;
}
// function to get desired output image extent
void GetOutputExtent(AZ::u32 inputWidth, AZ::u32 inputHeight, AZ::u32& outWidth, AZ::u32& outHeight, AZ::u32& outReduce,
const TextureSettings* textureSettings, const PresetSettings* presetSettings)
{
AZ_Assert(&outWidth != &outHeight, "outWidth and outHeight shouldn't use same address");
outWidth = inputWidth;
outHeight = inputHeight;
if (textureSettings == nullptr || presetSettings == nullptr)
{
return;
}
// get suitable size for dest pixel format
CPixelFormats::GetInstance().GetSuitableImageSize(presetSettings->m_pixelFormat, inputWidth, inputHeight,
outWidth, outHeight);
// desired reduce level. 1 means reduce one level
uint sizeReduceLevel = textureSettings->m_sizeReduceLevel;
outReduce = 0;
// reduce to not exceed max texture size
if (presetSettings->m_maxTextureSize > 0)
{
while (outWidth > presetSettings->m_maxTextureSize || outHeight > presetSettings->m_maxTextureSize)
{
outWidth >>= 1;
outHeight >>= 1;
outReduce++;
}
}
// if it requires to reduce more and the result size will still larger than min texture size, then reduce
while (outReduce < sizeReduceLevel &&
(outWidth >= presetSettings->m_minTextureSize * 2 && outHeight >= presetSettings->m_minTextureSize * 2))
{
outWidth >>= 1;
outHeight >>= 1;
outReduce++;
}
// resize to min texture size if it's smaller
if (outWidth < presetSettings->m_minTextureSize)
{
outWidth = presetSettings->m_minTextureSize;
}
if (outHeight < presetSettings->m_minTextureSize)
{
outHeight = presetSettings->m_minTextureSize;
}
}
bool ImageConvertProcess::ConvertToLinear()
{
// de-gamma only if the input is sRGB. this will convert other uncompressed format to RGBA32F
return m_image->GammaToLinearRGBA32F(m_input->m_presetSetting.m_srcColorSpace == ColorSpace::sRGB);
}
// mipmap generation
bool ImageConvertProcess::FillMipmaps()
{
//this function only works with pixel format rgba32f
const EPixelFormat srcPixelFormat = m_image->Get()->GetPixelFormat();
if (srcPixelFormat != ePixelFormat_R32G32B32A32F)
{
AZ_Assert(false, "%s only works with pixel format rgba32f", __FUNCTION__);
return false;
}
// only if the src image has one mip
if (m_image->Get()->GetMipCount() != 1)
{
AZ_Assert(false, "%s called for a mipmapped image. ", __FUNCTION__);
return false;
}
// get output image size
uint32 outWidth;
uint32 outHeight;
uint32 outReduce = 0;
GetOutputExtent(m_image->Get()->GetWidth(0), m_image->Get()->GetHeight(0), outWidth, outHeight, outReduce, &m_input->m_textureSetting,
&m_input->m_presetSetting);
// max mipmap count
uint32 mipCount = UINT32_MAX;
if (m_input->m_presetSetting.m_mipmapSetting == nullptr || !m_input->m_textureSetting.m_enableMipmap)
{
mipCount = 1;
}
// create new new output image with proper side
IImageObjectPtr outImage(IImageObject::CreateImage(outWidth, outHeight, mipCount, ePixelFormat_R32G32B32A32F));
// filter setting for mip map generation
float blurH = 0;
float blurV = 0;
// fill mipmap data for uncompressed output image
for (uint32 mip = 0; mip < outImage->GetMipCount(); mip++)
{
FilterImage(m_input->m_textureSetting.m_mipGenType, m_input->m_textureSetting.m_mipGenEval, blurH, blurV, m_image->Get(), 0, outImage, mip, nullptr, nullptr);
}
// transfer alpha coverage
if (m_input->m_textureSetting.m_maintainAlphaCoverage)
{
outImage->TransferAlphaCoverage(&m_input->m_textureSetting, m_image->Get());
}
// set back to image
m_image->Set(outImage);
return true;
}
// pixel format conversion
bool ImageConvertProcess::ConvertPixelformat()
{
//set up compress option
ICompressor::EQuality quality;
if (m_input->m_isPreview)
{
quality = ICompressor::eQuality_Preview;
}
else
{
quality = ICompressor::eQuality_Normal;
}
// set the compression options
m_image->GetCompressOption().compressQuality = quality;
m_image->GetCompressOption().rgbWeight = m_input->m_presetSetting.GetColorWeight();
m_image->GetCompressOption().discardAlpha = m_input->m_presetSetting.m_discardAlpha;
// Convert to a pixel format based on the desired handling
// The default behavior will choose the output format specified by the preset
EPixelFormat outputFormat;
switch (m_input->m_presetSetting.m_outputTypeHandling)
{
case PresetSettings::OutputTypeHandling::UseInputFormat:
outputFormat = m_input->m_inputImage->GetPixelFormat();
break;
case PresetSettings::OutputTypeHandling::UseSpecifiedOutputType:
default:
outputFormat = m_input->m_presetSetting.m_pixelFormat;
break;
}
m_image->ConvertFormat(outputFormat);
return true;
}
// convert color space from linear to sRGB space if it's necessary
bool ImageConvertProcess::ConvertToOuputColorSpace()
{
if (m_input->m_presetSetting.m_destColorSpace == ColorSpace::sRGB)
{
m_image->LinearToGamma();
}
else if (m_input->m_presetSetting.m_destColorSpace == ColorSpace::autoSelect)
{
// check the compressor's colorspace preference
const EPixelFormat sourceFormat = m_image->Get()->GetPixelFormat();
const EPixelFormat destinationFormat = m_input->m_presetSetting.m_pixelFormat;
const bool isSourceFormatUncompressed = CPixelFormats::GetInstance().IsPixelFormatUncompressed(sourceFormat);
const bool isDestinationFormatUncompressed = CPixelFormats::GetInstance().IsPixelFormatUncompressed(destinationFormat);
// compression is only required if either the source or destination is uncompressed
if (isSourceFormatUncompressed != isDestinationFormatUncompressed)
{
// find out if the process is compressing or decompressing
const bool isCompressing = isSourceFormatUncompressed ? true : false;
const EPixelFormat outputFormat = isCompressing ? destinationFormat : sourceFormat;
ICompressorPtr compressor = ICompressor::FindCompressor(outputFormat, m_input->m_presetSetting.m_destColorSpace, isCompressing);
// find out if the compressor has a preference to any specific colorspace
const ColorSpace compressorColorSpace = compressor->GetSupportedColorSpace(outputFormat);
if (compressorColorSpace == ColorSpace::sRGB)
{
m_image->LinearToGamma();
return true;
}
else if (compressorColorSpace == ColorSpace::linear)
{
return true;
}
}
// convert to sRGB color space if it's dark image (converting bright images decreases image quality)
bool bThresholded = false;
{
Histogram<256> histogram;
if (ComputeLuminanceHistogram(m_image->Get(), histogram))
{
const size_t medianBinIndex = 116;
float percentage = histogram.getPercentage(medianBinIndex, 255);
// The image has significant amount of dark pixels, it's good to use sRGB
bThresholded = (percentage < 50.0f);
}
}
if (bThresholded)
{
bool convertToSRGB = true;
// if the image is BC1 compressible, additionally estimate the conversion error
// to only convert if it doesn't introduce error
if (CPixelFormats::GetInstance().IsImageSizeValid(ePixelFormat_BC1, m_image->Get()->GetWidth(0),
m_image->Get()->GetHeight(0), false))
{
//get image in RGB space
ImageToProcess imageProcess(m_image->Get());
imageProcess.LinearToGamma();
ICompressor::CompressOption option;
option.compressQuality = ICompressor::eQuality_Preview;
option.rgbWeight = m_input->m_presetSetting.GetColorWeight();
float errorLinearBC1;
float errorSrgbBC1;
GetBC1CompressionErrors(m_image->Get(), errorLinearBC1, errorSrgbBC1, option);
// Don't convert if it would lower the image quality when saved as sRGB according to GetDXT1GammaCompressionError()
if (errorSrgbBC1 >= errorLinearBC1)
{
convertToSRGB = false;
}
}
// our final conclusion: if the texture had a significant percentage of dark pixels and,
// if applicable, it was BC1 compressible and gamma compression wouldn't introduce error,
// then we convert it to sRGB
if (convertToSRGB)
{
m_image->LinearToGamma();
}
}
}
return true;
}
bool ImageConvertProcess::ValidateInput()
{
// validate the input image and output settings here.
uint32 dwWidth, dwHeight;
dwWidth = m_input->m_inputImage->GetWidth(0);
dwHeight = m_input->m_inputImage->GetHeight(0);
EPixelFormat dstFmt = m_input->m_presetSetting.m_pixelFormat;
// check if whether input image can be a cubemap
if (m_input->m_presetSetting.m_cubemapSetting)
{
// check requirements for pre-convolved cubemaps
// note: only check formatting if there are multiple mip levels in the source cubemap,
// since some of the conversion functions should not be used when mips are present
if (IsPreconvolvedCubemap() && m_input->m_inputImage->GetMipCount() > 1)
{
if (m_input->m_presetSetting.m_srcColorSpace != ColorSpace::linear)
{
AZ_Error("Image Processing", false, "Pre-convolved environment map image must use linear colorspace");
return false;
}
if (m_input->m_inputImage->GetPixelFormat() != ePixelFormat_R32G32B32A32F
&& m_input->m_inputImage->GetPixelFormat() != ePixelFormat_R16G16B16A16F)
{
AZ_Error("Image Processing", false, "Pre-convolved environment map image must be R32G32B32A32F or R16G16B16A16F");
return false;
}
CubemapLayoutInfo* layoutInfo = CubemapLayout::GetCubemapLayoutInfo(m_input->m_inputImage);
if (IsValidLatLongMap(m_input->m_inputImage) || layoutInfo->m_type != CubemapLayoutVertical)
{
AZ_Error("Image Processing", false, "Pre-convolved environment map image with multiple mips must be in Vertical layout format");
return false;
}
}
else if (CubemapLayout::GetCubemapLayoutInfo(m_input->m_inputImage) == nullptr && !IsValidLatLongMap(m_input->m_inputImage))
{
AZ_Error("Image Processing", false, "Environment map image size %dx%d is invalid. Requires power of two with 6x1, 1x6, 4x3 or 3x4 layouts"
" or 2x1 latitude-longitude map", dwWidth, dwHeight);
return false;
}
}
else if (!CPixelFormats::GetInstance().IsImageSizeValid(dstFmt, dwWidth, dwHeight, false))
{
AZ_TracePrintf("Image processing", "Image size will be scaled for pixel format %s\n", CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName);
}
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
if (ImageProcess##PrivateName::DoesSupport(m_input->m_platform)) \
{ \
if (!ImageProcess##PrivateName::IsPixelFormatSupported(m_input->m_presetSetting.m_pixelFormat)) \
{ \
AZ_Error("Image Processing", false, "Unsupported pixel format %s for %s", \
CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName, m_input->m_platform.c_str()); \
return false; \
} \
}
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
#endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
return true;
}
bool ImageConvertProcess::SaveOutput()
{
// if the folder wasn't specified, skip
if (m_input->m_outputFolder.empty())
{
AZ_Error("Image Processing", false, "No output folder provided for saving");
return false;
}
// [GFX TODO] [ATOM-781] Platform related image prepare need to be reworked on.
// Disabled for now since it's not working properly for atom
#if IMAGEBUILDER_ENABLE_PLATFORM_EXPORT_PREPARE
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
if (ImageProcess##PrivateName::DoesSupport(m_input->m_platform)) \
{ \
ImageProcess##PrivateName::PrepareImageForExport(m_image->Get()); \
}
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
#endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#endif
// cubemaps can have a specific subId, standard images use the subId specified in StreamingImageAsset
uint32_t subId = IsConvertToCubemap() ? m_input->m_presetSetting.m_cubemapSetting->m_subId : RPI::StreamingImageAsset::GetImageAssetSubId();
// Save the image to atom image assets
ImageAssetProducer assetProducer(
m_image->Get(),
m_input->m_outputFolder,
m_input->m_sourceAssetId,
m_input->m_imageName,
m_input->m_presetSetting.m_numResidentMips,
subId);
if (assetProducer.BuildImageAssets())
{
m_jobProducts = assetProducer.GetJobProducts();
return true;
}
AZ_Error("Image Processing", false, "Failed to generate StreamingImageAsset");
return false;
}
ImageConvertProcess* CreateImageConvertProcess(const AZStd::string& imageFilePath, const AZStd::string& exportDir
, const PlatformName& platformName, AZStd::vector<AssetBuilderSDK::JobProduct>& jobProducts, AZ::SerializeContext* context)
{
AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
TextureSettings& textureSettings = desc->m_textureSetting;
MultiplatformTextureSettings multiTextureSetting;
bool canOverridePreset = false;
multiTextureSetting = TextureSettings::GetMultiplatformTextureSetting(imageFilePath, canOverridePreset, context);
if (multiTextureSetting.size() == 0)
{
AZ_Error("Image Processing", false, "Failed to generate texture setting");
return nullptr;
}
if (multiTextureSetting.find(platformName) != multiTextureSetting.end())
{
textureSettings = multiTextureSetting[platformName];
}
else
{
PlatformName defaultPlatform = BuilderSettingManager::s_defaultPlatform;
if (multiTextureSetting.find(defaultPlatform) != multiTextureSetting.end())
{
textureSettings = multiTextureSetting[defaultPlatform];
}
else
{
textureSettings = (*multiTextureSetting.begin()).second;
}
}
// Load image. Do it earlier so GetSuggestedPreset function could use the information of file to choose better preset
IImageObjectPtr srcImage(LoadImageFromFile(imageFilePath));
if (srcImage == nullptr)
{
AZ_Error("Image Processing", false, "Load image file %s failed", imageFilePath.c_str());
return nullptr;
}
// if get textureSetting failed, use the default texture setting, and find suitable preset for this file
// in very rare user case, an old texture setting file may not have a preset. We fix it over here too.
if (textureSettings.m_preset.IsEmpty())
{
textureSettings.m_preset = BuilderSettingManager::Instance()->GetSuggestedPreset(imageFilePath);
}
// Get preset
AZStd::string_view filePath;
const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(textureSettings.m_preset, platformName, &filePath);
if (preset == nullptr)
{
AZ_Assert(false, "%s cannot find image preset %s.", imageFilePath.c_str(), textureSettings.m_preset.GetCStr());
return nullptr;
}
desc->m_presetSetting = *preset;
desc->m_platform = platformName;
desc->m_filePath = filePath;
desc->m_inputImage = srcImage;
desc->m_isPreview = false;
desc->m_isStreaming = BuilderSettingManager::Instance()->GetBuilderSetting(platformName)->m_enableStreaming;
desc->m_outputFolder = exportDir;
desc->m_jobProducts = &jobProducts;
AzFramework::StringFunc::Path::GetFullFileName(imageFilePath.c_str(), desc->m_imageName);
// Get source asset id. Create random id if it's not found which is useful if this functions wasn't called under asset builder environment. For example, unit test.
AZStd::string watchFolder;
AZ::Data::AssetInfo catalogAssetInfo;
bool sourceInfoFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath,
imageFilePath.c_str(), catalogAssetInfo, watchFolder);
desc->m_sourceAssetId = sourceInfoFound ? catalogAssetInfo.m_assetId : AZ::Data::AssetId(AZ::Uuid::CreateRandom());
// Create convert process
ImageConvertProcess* process = new ImageConvertProcess(AZStd::move(desc));
return process;
}
bool ImageConvertProcess::CreateIBLCubemap(PresetName preset, const char* fileNameSuffix, IImageObjectPtr& cubemapImage)
{
const AZStd::string& platformId = m_input->m_platform;
AZStd::string_view filePath;
const PresetSettings* presetSettings = BuilderSettingManager::Instance()->GetPreset(preset, platformId, &filePath);
if (presetSettings == nullptr)
{
AZ_Error("Image Processing", false, "Couldn't find preset for IBL cubemap generation");
return false;
}
// generate export file name
AZStd::string fileName;
AzFramework::StringFunc::Path::GetFileName(m_input->m_imageName.c_str(), fileName);
fileName += fileNameSuffix;
AZStd::string extension;
AzFramework::StringFunc::Path::GetExtension(m_input->m_imageName.c_str(), extension);
fileName += extension;
AZStd::string outProductPath;
AzFramework::StringFunc::Path::Join(m_input->m_outputFolder.c_str(), fileName.c_str(), outProductPath, true, true);
// the diffuse irradiance cubemap is generated with a separate ImageConvertProcess
TextureSettings textureSettings = m_input->m_textureSetting;
textureSettings.m_preset = preset;
AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
desc->m_presetSetting = *presetSettings;
desc->m_textureSetting = textureSettings;
desc->m_platform = platformId;
desc->m_filePath = filePath;
desc->m_inputImage = m_input->m_inputImage;
desc->m_isPreview = false;
desc->m_isStreaming = m_input->m_isStreaming;
desc->m_outputFolder = m_input->m_outputFolder;
desc->m_imageName = fileName;
desc->m_sourceAssetId = m_input->m_sourceAssetId;
AZStd::unique_ptr<ImageConvertProcess> imageConvertProcess = AZStd::make_unique<ImageConvertProcess>(AZStd::move(desc));
if (!imageConvertProcess)
{
AZ_Error("Image Processing", false, "Failed to create image convert process for the IBL cubemap");
return false;
}
imageConvertProcess->ProcessAll();
if (!imageConvertProcess->IsSucceed())
{
AZ_Error("Image Processing", false, "Image convert process for the IBL cubemap failed");
return false;
}
// append the output products to the job's product list
imageConvertProcess->GetAppendOutputProducts(*m_input->m_jobProducts);
// store the output cubemap so it can be accessed by unit tests
cubemapImage = imageConvertProcess->m_image->Get();
return true;
}
bool ConvertImageFile(const AZStd::string& imageFilePath, const AZStd::string& exportDir,
const PlatformName& platformName, AZ::SerializeContext* context, AZStd::vector<AssetBuilderSDK::JobProduct>& outProducts)
{
bool result = false;
ImageConvertProcess* process = CreateImageConvertProcess(imageFilePath, exportDir, platformName, outProducts, context);
if (process)
{
process->ProcessAll();
result = process->IsSucceed();
if (result)
{
process->GetAppendOutputProducts(outProducts);
}
delete process;
}
return result;
}
IImageObjectPtr ConvertImageForPreview(IImageObjectPtr image)
{
if (!image)
{
return IImageObjectPtr();
}
ImageToProcess imageToProcess(image);
imageToProcess.ConvertFormat(ePixelFormat_R8G8B8A8);
IImageObjectPtr previewImage = imageToProcess.Get();
return previewImage;
}
// This function will convert compressed image to RGBA32.
// Also if the image is in sRGB space will convert it to Linear space.
IImageObjectPtr GetUncompressedLinearImage(IImageObjectPtr ddsImage)
{
if (ddsImage)
{
ImageToProcess processImage(ddsImage);
if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(ddsImage->GetPixelFormat()))
{
processImage.ConvertFormat(ePixelFormat_R32G32B32A32F);
}
if (ddsImage->HasImageFlags(EIF_SRGBRead))
{
processImage.GammaToLinearRGBA32F(true);
}
return processImage.Get();
}
return nullptr;
}
float GetErrorBetweenImages(IImageObjectPtr inputImage1, IImageObjectPtr inputImage2)
{
// First make sure images are in uncompressed format and linear space
// Convert them if necessary
IImageObjectPtr image1 = GetUncompressedLinearImage(inputImage1);
IImageObjectPtr image2 = GetUncompressedLinearImage(inputImage2);
const float errorValue = FLT_MAX;
if (!image1 || !image2)
{
AZ_Warning("Image Processing", false, "Invalid images passed into %s function", __FUNCTION__);
return errorValue;
}
// Two images should share same size
if (image1->GetWidth(0) != image2->GetWidth(0) || image1->GetHeight(0) != image2->GetHeight(0))
{
AZ_Warning("Image Processing", false, "%s function only can get error between two images with same size", __FUNCTION__);
return errorValue;
}
//create pixel operation function
IPixelOperationPtr pixelOp1 = CreatePixelOperation(image1->GetPixelFormat());
IPixelOperationPtr pixelOp2 = CreatePixelOperation(image2->GetPixelFormat());
//get count of bytes per pixel
AZ::u32 pixelBytes1 = CPixelFormats::GetInstance().GetPixelFormatInfo(image1->GetPixelFormat())->bitsPerBlock / 8;
AZ::u32 pixelBytes2 = CPixelFormats::GetInstance().GetPixelFormatInfo(image2->GetPixelFormat())->bitsPerBlock / 8;
float color1[4];
float color2[4];
AZ::u8* mem1;
AZ::u8* mem2;
uint32 pitch1, pitch2;
float sumDeltaSqLinear = 0;
//only process the highest mip
image1->GetImagePointer(0, mem1, pitch1);
image2->GetImagePointer(0, mem2, pitch2);
const uint32 pixelCount = image1->GetPixelCount(0);
for (uint32 i = 0; i < pixelCount; ++i)
{
pixelOp1->GetRGBA(mem1, color1[0], color1[1], color1[2], color1[3]);
pixelOp2->GetRGBA(mem2, color2[0], color2[1], color2[2], color2[3]);
sumDeltaSqLinear += (color1[0] - color2[0]) * (color1[0] - color2[0])
+ (color1[1] - color2[1]) * (color1[1] - color2[1])
+ (color1[2] - color2[2]) * (color1[2] - color2[2]);
mem1 += pixelBytes1;
mem2 += pixelBytes2;
}
return sumDeltaSqLinear / pixelCount;
}
void GetBC1CompressionErrors(IImageObjectPtr originImage, float& errorLinear, float& errorSrgb,
ICompressor::CompressOption option)
{
errorLinear = 0;
errorSrgb = 0;
if (originImage->HasImageFlags(EIF_SRGBRead))
{
AZ_Assert(false, "The input origin image of %s function need be in linear color space", __FUNCTION__);
return;
}
//compress and decompress in linear space
ImageToProcess processLinear(originImage);
processLinear.SetCompressOption(option);
processLinear.ConvertFormat(ePixelFormat_BC1);
processLinear.ConvertFormat(ePixelFormat_R32G32B32A32F);
errorLinear = GetErrorBetweenImages(originImage, processLinear.Get());
//compress and decompress in sRGB space, then convert back to linear space to compare to original image
ImageToProcess processSrgb(originImage);
processSrgb.SetCompressOption(option);
processSrgb.LinearToGamma();
processSrgb.ConvertFormat(ePixelFormat_BC1);
processSrgb.ConvertFormat(ePixelFormat_R32G32B32A32F);
processSrgb.GammaToLinearRGBA32F(true);
errorSrgb = GetErrorBetweenImages(originImage, processSrgb.Get());
}
}// namespace ImageProcessingAtom