Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/BaseSliceCommand.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

118 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "BaseSliceCommand.h"
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
namespace AzToolsFramework
{
BaseSliceCommand::BaseSliceCommand(const AZStd::string& friendlyName)
: UndoSystem::URSequencePoint(friendlyName)
, m_changed(true)
{
}
bool BaseSliceCommand::CaptureRestoreInfoForUndo(const AZ::EntityId& entityId)
{
AZ::SliceComponent* editorRootSlice = nullptr;
AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::BroadcastResult(editorRootSlice,
&AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Events::GetEditorRootSlice);
AZ::SliceComponent::EntityRestoreInfo restoreInfo;
AZ::SliceComponent::SliceInstanceAddress owningSlice = editorRootSlice->FindSlice(entityId);
// If no owning slice then store with an empty restore info
// We'll only need to detach the entity on undo
if (!owningSlice.IsValid())
{
m_entityUndoRestoreInfoArray.emplace_back(entityId, restoreInfo);
return true;
}
// Gather restore info so that on undo we can return this entity
// to its original owning slice instance
if (editorRootSlice->GetEntityRestoreInfo(entityId, restoreInfo))
{
m_entityUndoRestoreInfoArray.emplace_back(entityId, restoreInfo);
}
else
{
AZ_Error("CreateSliceCommand::Capture",
false,
"Failed to capture RestoreInfo for entity with Id: %s owned by sliceInstance with asset Id: %s. Unable to capture undo/redo state",
entityId.ToString().c_str(),
owningSlice.GetReference()->GetSliceAsset().GetId().ToString<AZStd::string>().c_str());
return false;
}
return true;
}
void BaseSliceCommand::RestoreEntities(AZ::SliceComponent::EntityRestoreInfoList& entitiesToRestore,
bool clearRestoreList /*=false*/,
SliceEntityRestoreType restoreType /*=SliceEntityRestoreType::Detached*/)
{
AZ::SliceComponent* editorRootSlice = nullptr;
AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::BroadcastResult(editorRootSlice,
&AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Events::GetEditorRootSlice);
if (!editorRootSlice)
{
AZ_Assert(false,
"BaseSliceCommand::RestoreEntities: GetEditorRootSlice returned nullptr. Unable to proceed.");
return;
}
AzToolsFramework::EntityIdList detachedEntities;
for (const auto& restoreInfoPair : entitiesToRestore)
{
const AZ::EntityId& entityId = restoreInfoPair.first;
const AZ::SliceComponent::EntityRestoreInfo& restoreInfo = restoreInfoPair.second;
AZ::Entity* entity = editorRootSlice->FindEntity(entityId);
if (!entity)
{
AZ_Error("BaseSliceCommand::RestoreEntities",
false,
"Unable to find entity with Id: %s in the EditorEntityContext. Cannot complete operation and restore entity",
entityId.ToString().c_str());
return;
}
// Detach the entity from whatever slice instance owned it before and place it directly in the root slice
editorRootSlice->RemoveEntity(entity, false);
editorRootSlice->AddEntity(entity);
if (restoreInfo)
{
SliceEditorEntityOwnershipServiceRequestBus::Broadcast(
&SliceEditorEntityOwnershipServiceRequestBus::Events::RestoreSliceEntity, entity, restoreInfo, restoreType);
}
else
{
// An invalid restoreInfo implies no slice to restore to
// Detaching the entity is all that's needed
detachedEntities.emplace_back(entity->GetId());
}
}
// RestoreSliceEntity will update slice info for the entities passed in. Only need to handle entities that weren't restored that way.
SliceEditorEntityOwnershipServiceNotificationBus::Broadcast(
&SliceEditorEntityOwnershipServiceNotificationBus::Events::OnEditorEntitiesSliceOwnershipChanged, detachedEntities);
if (clearRestoreList)
{
entitiesToRestore.clear();
}
}
}