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51 lines
2.8 KiB
Plaintext
51 lines
2.8 KiB
Plaintext
{
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"Amazon":
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{
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"AzCore":
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{
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"Streamer":
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{
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"Profiles":
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{
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"Generic":
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{
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"Stack":
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[
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{
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"$type": "AZ::IO::StorageDriveConfig",
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// The maximum number of file handles that the drive will cache.
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"MaxFileHandles": 1024
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},
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{
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"$type": "AZ::IO::WindowsStorageDriveConfig",
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// The maximum number of file handles that the drive will cache.
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"MaxFileHandles": 1024,
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// The maximum number of files to keep the meta data such as the size around for.
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"MaxMetaDataCache": 1024,
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// Number of requests the drive keeps after its queue is full.
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// Overcommitting allows for requests to be immediately available after a request completes without needing
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// any scheduling, but this also doesn't allow these requests to be rescheduled or updated.
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"Overcommit": 8,
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// Allows files to be shared. This can be needed if the file needs to be opened in multiple locations, such
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// as the editor and the Asset Processor. Turning this feature on comes at a small performance cost.
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"EnableFileSharing": true,
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// Unbuffered reads bypass the OS file cache for faster file reads. This helps speed up initial file loads
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// and is best for applications that only read a file once such as the game. For applications that frequently
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// re-read files such as the editor it's better to turn this feature off.
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"EnableUnbufferedReads": false,
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// If true, only information that's explicitly requested or issues are reported. If false, status information
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// such as when drives are created and destroyed is reported as well.
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"MinimalReporting": false
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},
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{
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"$type": "AzFramework::RemoteStorageDriveConfig",
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// The maximum number of file handles that the drive will cache.
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"MaxFileHandles": 1024
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}
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]
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}
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}
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}
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}
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}
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} |