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o3de/Engine/Registry/Platform/Windows/streamer.editor.setreg

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{
"Amazon":
{
"AzCore":
{
"Streamer":
{
"Profiles":
{
"Generic":
{
"Stack":
[
{
"$type": "AZ::IO::StorageDriveConfig",
// The maximum number of file handles that the drive will cache.
"MaxFileHandles": 1024
},
{
"$type": "AZ::IO::WindowsStorageDriveConfig",
// The maximum number of file handles that the drive will cache.
"MaxFileHandles": 1024,
// The maximum number of files to keep the meta data such as the size around for.
"MaxMetaDataCache": 1024,
// Number of requests the drive keeps after its queue is full.
// Overcommitting allows for requests to be immediately available after a request completes without needing
// any scheduling, but this also doesn't allow these requests to be rescheduled or updated.
"Overcommit": 8,
// Allows files to be shared. This can be needed if the file needs to be opened in multiple locations, such
// as the editor and the Asset Processor. Turning this feature on comes at a small performance cost.
"EnableFileSharing": true,
// Unbuffered reads bypass the OS file cache for faster file reads. This helps speed up initial file loads
// and is best for applications that only read a file once such as the game. For applications that frequently
// re-read files such as the editor it's better to turn this feature off.
"EnableUnbufferedReads": false,
// If true, only information that's explicitly requested or issues are reported. If false, status information
// such as when drives are created and destroyed is reported as well.
"MinimalReporting": false
},
{
"$type": "AzFramework::RemoteStorageDriveConfig",
// The maximum number of file handles that the drive will cache.
"MaxFileHandles": 1024
}
]
}
}
}
}
}
}