Files
o3de/Code/Legacy/CryCommon/crycommon_files.cmake
T
Artur K 45b2336dce Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-08-25 15:04:38 -06:00

250 lines
6.1 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
CryCommon.cpp
IAudioInterfacesCommonData.h
IAudioSystem.h
ICmdLine.h
IConsole.h
IEntityRenderState.h
IEntityRenderState_info.cpp
IFont.h
IFunctorBase.h
IGem.h
IIndexedMesh.h
IIndexedMesh_info.cpp
ILevelSystem.h
ILocalizationManager.h
LocalizationManagerBus.h
LocalizationManagerBus.inl
ILog.h
IMaterial.h
IMiniLog.h
IMovieSystem.h
IPhysics.h
IPostEffectGroup.h
IProcess.h
IReadWriteXMLSink.h
IRenderAuxGeom.h
IRenderer.h
IRenderMesh.h
ISerialize.h
IShader.h
ISplines.h
IStatObj.h
StatObjBus.h
IStereoRenderer.h
ISurfaceType.h
ISystem.h
ITexture.h
ITimer.h
IValidator.h
IViewSystem.h
IWindowMessageHandler.h
IXml.h
MicrophoneBus.h
physinterface.h
HMDBus.h
VRCommon.h
StereoRendererBus.h
INavigationSystem.h
IMNM.h
SFunctor.h
FunctorBaseFunction.h
FunctorBaseMember.h
stridedptr.h
Options.h
SerializationTypes.h
CryEndian.h
CryRandomInternal.h
Random.h
LCGRandom.h
CryTypeInfo.cpp
BaseTypes.h
MemoryAccess.h
AnimKey.h
BitFiddling.h
Common_TypeInfo.cpp
CryArray.h
CryAssert.h
CryCrc32.h
CryCustomTypes.h
CryFile.h
CryHeaders.h
CryHeaders_info.cpp
CryListenerSet.h
CryLegacyAllocator.h
CryPath.h
CryPodArray.h
CrySizer.h
CrySystemBus.h
CryTypeInfo.h
CryVersion.h
LegacyAllocator.cpp
LegacyAllocator.h
MetaUtils.h
MiniQueue.h
MultiThread_Containers.h
NullAudioSystem.h
PNoise3.h
primitives.h
ProjectDefines.h
Range.h
ScopedVariableSetter.h
SerializeFwd.h
SimpleSerialize.h
smartptr.h
StlUtils.h
Synchronization.h
Tarray.h
Timer.h
TimeValue.h
TimeValue_info.h
TypeInfo_decl.h
TypeInfo_impl.h
VectorMap.h
VectorSet.h
VertexFormats.h
XMLBinaryHeaders.h
RenderBus.h
MainThreadRenderRequestBus.h
Cry_Matrix33.h
Cry_Matrix34.h
Cry_Matrix44.h
Cry_Vector4.h
Cry_Camera.h
Cry_Color.h
Cry_Geo.h
Cry_GeoDistance.h
Cry_GeoIntersect.h
Cry_GeoOverlap.h
Cry_Math.h
Cry_Quat.h
Cry_ValidNumber.h
Cry_Vector2.h
Cry_Vector3.h
CryHalf_info.h
CryHalf.inl
MathConversion.h
Cry_HWMatrix.h
Cry_HWVector3.h
AndroidSpecific.h
AppleSpecific.h
CryAssert_Android.h
CryAssert_impl.h
CryAssert_iOS.h
CryAssert_Linux.h
CryAssert_Mac.h
CryLibrary.cpp
CryLibrary.h
Linux32Specific.h
Linux64Specific.h
Linux_Win32Wrapper.h
LinuxSpecific.h
LoadScreenBus.h
MacSpecific.h
platform.h
platform_impl.cpp
Win32specific.h
Win64specific.h
LyShine/IDraw2d.h
LyShine/ILyShine.h
LyShine/ISprite.h
LyShine/IRenderGraph.h
LyShine/UiAssetTypes.h
LyShine/UiComponentTypes.h
LyShine/UiBase.h
LyShine/UiEntityContext.h
LyShine/UiLayoutCellBase.h
LyShine/UiSerializeHelpers.h
LyShine/Animation/IUiAnimation.h
LyShine/Bus/UiAnimateEntityBus.h
LyShine/Bus/UiAnimationBus.h
LyShine/Bus/UiButtonBus.h
LyShine/Bus/UiCanvasBus.h
LyShine/Bus/UiCanvasManagerBus.h
LyShine/Bus/UiCanvasUpdateNotificationBus.h
LyShine/Bus/UiCheckboxBus.h
LyShine/Bus/UiCursorBus.h
LyShine/Bus/UiDraggableBus.h
LyShine/Bus/UiDropdownBus.h
LyShine/Bus/UiDropdownOptionBus.h
LyShine/Bus/UiDropTargetBus.h
LyShine/Bus/UiDynamicLayoutBus.h
LyShine/Bus/UiDynamicScrollBoxBus.h
LyShine/Bus/UiEditorBus.h
LyShine/Bus/UiEditorCanvasBus.h
LyShine/Bus/UiEditorChangeNotificationBus.h
LyShine/Bus/UiElementBus.h
LyShine/Bus/UiEntityContextBus.h
LyShine/Bus/UiFaderBus.h
LyShine/Bus/UiFlipbookAnimationBus.h
LyShine/Bus/UiGameEntityContextBus.h
LyShine/Bus/UiImageBus.h
LyShine/Bus/UiImageSequenceBus.h
LyShine/Bus/UiIndexableImageBus.h
LyShine/Bus/UiInitializationBus.h
LyShine/Bus/UiInteractableActionsBus.h
LyShine/Bus/UiInteractableBus.h
LyShine/Bus/UiInteractableStatesBus.h
LyShine/Bus/UiInteractionMaskBus.h
LyShine/Bus/UiLayoutBus.h
LyShine/Bus/UiLayoutCellBus.h
LyShine/Bus/UiLayoutCellDefaultBus.h
LyShine/Bus/UiLayoutColumnBus.h
LyShine/Bus/UiLayoutControllerBus.h
LyShine/Bus/UiLayoutFitterBus.h
LyShine/Bus/UiLayoutGridBus.h
LyShine/Bus/UiLayoutManagerBus.h
LyShine/Bus/UiLayoutRowBus.h
LyShine/Bus/UiMarkupButtonBus.h
LyShine/Bus/UiMaskBus.h
LyShine/Bus/UiNavigationBus.h
LyShine/Bus/UiParticleEmitterBus.h
LyShine/Bus/UiRadioButtonBus.h
LyShine/Bus/UiRadioButtonCommunicationBus.h
LyShine/Bus/UiRadioButtonGroupBus.h
LyShine/Bus/UiRadioButtonGroupCommunicationBus.h
LyShine/Bus/UiRenderBus.h
LyShine/Bus/UiRenderControlBus.h
LyShine/Bus/UiScrollableBus.h
LyShine/Bus/UiScrollBarBus.h
LyShine/Bus/UiScrollBoxBus.h
LyShine/Bus/UiScrollerBus.h
LyShine/Bus/UiSliderBus.h
LyShine/Bus/UiSpawnerBus.h
LyShine/Bus/UiSystemBus.h
LyShine/Bus/UiTextBus.h
LyShine/Bus/UiTextInputBus.h
LyShine/Bus/UiTooltipBus.h
LyShine/Bus/UiTooltipDataPopulatorBus.h
LyShine/Bus/UiTooltipDisplayBus.h
LyShine/Bus/UiTransform2dBus.h
LyShine/Bus/UiTransformBus.h
LyShine/Bus/UiVisualBus.h
LyShine/Bus/Sprite/UiSpriteBus.h
LyShine/Bus/World/UiCanvasOnMeshBus.h
LyShine/Bus/World/UiCanvasRefBus.h
LyShine/Bus/Tools/UiSystemToolsBus.h
Maestro/Bus/EditorSequenceAgentComponentBus.h
Maestro/Bus/EditorSequenceBus.h
Maestro/Bus/EditorSequenceComponentBus.h
Maestro/Bus/SequenceComponentBus.h
Maestro/Bus/SequenceAgentComponentBus.h
Maestro/Types/AnimNodeType.h
Maestro/Types/AnimParamType.h
Maestro/Types/AnimValue.h
Maestro/Types/AnimValueType.h
Maestro/Types/AssetBlendKey.h
Maestro/Types/AssetBlends.h
Maestro/Types/SequenceType.h
StaticInstance.h
WinBase.cpp
)