a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <source/ui/EditSeedDialog.h>
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#include <source/ui/ui_EditSeedDialog.h>
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#include <source/ui/PlatformSelectionWidget.h>
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#include <QPushButton>
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namespace AssetBundler
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{
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EditSeedDialog::EditSeedDialog(
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QWidget* parent,
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const AzFramework::PlatformFlags& enabledPlatforms,
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const AzFramework::PlatformFlags& selectedPlatforms,
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const AzFramework::PlatformFlags& partiallySelectedPlatforms)
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: QDialog(parent)
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{
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m_ui.reset(new Ui::EditSeedDialog);
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m_ui->setupUi(this);
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m_ui->platformSelectionWidget->Init(enabledPlatforms);
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m_ui->platformSelectionWidget->SetSelectedPlatforms(selectedPlatforms, partiallySelectedPlatforms);
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connect(m_ui->platformSelectionWidget, &PlatformSelectionWidget::PlatformsSelected, this, &EditSeedDialog::OnPlatformSelectionChanged);
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// Set up confirm and cancel buttons
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connect(m_ui->applyChangesButton, &QPushButton::clicked, this, &QDialog::accept);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &QDialog::reject);
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}
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AzFramework::PlatformFlags EditSeedDialog::GetPlatformFlags()
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{
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return m_ui->platformSelectionWidget->GetSelectedPlatforms();
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}
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AzFramework::PlatformFlags EditSeedDialog::GetPartiallySelectedPlatformFlags()
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{
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return m_ui->platformSelectionWidget->GetPartiallySelectedPlatforms();
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}
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void EditSeedDialog::OnPlatformSelectionChanged(const AzFramework::PlatformFlags& selectedPlatforms, const AzFramework::PlatformFlags& partiallySelectedPlatforms)
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{
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// Disable the "Apply Changes" button if no platforms are selected
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bool areAnyPlatformsSelected = selectedPlatforms != AzFramework::PlatformFlags::Platform_NONE ||
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partiallySelectedPlatforms != AzFramework::PlatformFlags::Platform_NONE;
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m_ui->applyChangesButton->setEnabled(areAnyPlatformsSelected);
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}
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} // namespace AssetBundler
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#include <source/ui/moc_EditSeedDialog.cpp>
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