Files
o3de/Code/Tools/AssetBundler/source/ui/EditSeedDialog.cpp
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <source/ui/EditSeedDialog.h>
#include <source/ui/ui_EditSeedDialog.h>
#include <source/ui/PlatformSelectionWidget.h>
#include <QPushButton>
namespace AssetBundler
{
EditSeedDialog::EditSeedDialog(
QWidget* parent,
const AzFramework::PlatformFlags& enabledPlatforms,
const AzFramework::PlatformFlags& selectedPlatforms,
const AzFramework::PlatformFlags& partiallySelectedPlatforms)
: QDialog(parent)
{
m_ui.reset(new Ui::EditSeedDialog);
m_ui->setupUi(this);
m_ui->platformSelectionWidget->Init(enabledPlatforms);
m_ui->platformSelectionWidget->SetSelectedPlatforms(selectedPlatforms, partiallySelectedPlatforms);
connect(m_ui->platformSelectionWidget, &PlatformSelectionWidget::PlatformsSelected, this, &EditSeedDialog::OnPlatformSelectionChanged);
// Set up confirm and cancel buttons
connect(m_ui->applyChangesButton, &QPushButton::clicked, this, &QDialog::accept);
connect(m_ui->cancelButton, &QPushButton::clicked, this, &QDialog::reject);
}
AzFramework::PlatformFlags EditSeedDialog::GetPlatformFlags()
{
return m_ui->platformSelectionWidget->GetSelectedPlatforms();
}
AzFramework::PlatformFlags EditSeedDialog::GetPartiallySelectedPlatformFlags()
{
return m_ui->platformSelectionWidget->GetPartiallySelectedPlatforms();
}
void EditSeedDialog::OnPlatformSelectionChanged(const AzFramework::PlatformFlags& selectedPlatforms, const AzFramework::PlatformFlags& partiallySelectedPlatforms)
{
// Disable the "Apply Changes" button if no platforms are selected
bool areAnyPlatformsSelected = selectedPlatforms != AzFramework::PlatformFlags::Platform_NONE ||
partiallySelectedPlatforms != AzFramework::PlatformFlags::Platform_NONE;
m_ui->applyChangesButton->setEnabled(areAnyPlatformsSelected);
}
} // namespace AssetBundler
#include <source/ui/moc_EditSeedDialog.cpp>