Files
o3de/Code/Tools/AssetBundler/source/ui/AddSeedDialog.cpp
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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3.6 KiB
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <source/ui/AddSeedDialog.h>
#include <source/ui/ui_AddSeedDialog.h>
#include <source/ui/PlatformSelectionWidget.h>
#include <QFileDialog>
#include <QPushButton>
const char QtRelativePathPrefix[] = "../";
namespace AssetBundler
{
AddSeedDialog::AddSeedDialog(QWidget* parent, const AzFramework::PlatformFlags& enabledPlatforms, const AZStd::string& platformSpecificCachePath)
: QDialog(parent)
, m_platformSpecificCachePath(platformSpecificCachePath.c_str())
{
m_ui.reset(new Ui::AddSeedDialog);
m_ui->setupUi(this);
// Set up Browse File button
m_ui->fileNameLineEdit->setReadOnly(true);
connect(m_ui->browseFileButton, &QPushButton::clicked, this, &AddSeedDialog::OnBrowseFileButtonPressed);
// Set up Platform selection
m_ui->platformSelectionWidget->Init(enabledPlatforms);
connect(m_ui->platformSelectionWidget, &PlatformSelectionWidget::PlatformsSelected, this, &AddSeedDialog::OnPlatformSelectionChanged);
// Set up Cancel and Create New File buttons
m_ui->addSeedButton->setEnabled(false);
connect(m_ui->cancelButton, &QPushButton::clicked, this, &QDialog::reject);
connect(m_ui->addSeedButton, &QPushButton::clicked, this, &QDialog::accept);
}
AZStd::string AddSeedDialog::GetFileName()
{
return m_fileName;
}
AzFramework::PlatformFlags AddSeedDialog::GetPlatformFlags()
{
return m_ui->platformSelectionWidget->GetSelectedPlatforms();
}
void AddSeedDialog::OnBrowseFileButtonPressed()
{
QString seedAbsolutePath = QFileDialog::getOpenFileName(this, tr("Add New Seed"), m_platformSpecificCachePath);
m_fileNameIsValid = !seedAbsolutePath.isEmpty();
if (!m_fileNameIsValid)
{
// The user canceled out of the window, do not update anything
return;
}
// Make sure the path is relative to the platform-specific cache
QDir platformSpecificCacheDir(m_platformSpecificCachePath);
QString seedRelativePath = platformSpecificCacheDir.relativeFilePath(seedAbsolutePath);
// trim off the "../" from the relative path
FormatRelativePathString(seedRelativePath);
m_fileName = seedRelativePath.toUtf8().data();
// Update the ui
m_ui->fileNameLineEdit->setText(seedRelativePath);
m_ui->addSeedButton->setEnabled(m_platformIsValid && m_fileNameIsValid);
}
void AddSeedDialog::OnPlatformSelectionChanged(const AzFramework::PlatformFlags& selectedPlatforms)
{
// Hide the "Create File" button if no platforms are selected
m_platformIsValid = selectedPlatforms != AzFramework::PlatformFlags::Platform_NONE;
m_ui->addSeedButton->setEnabled(m_platformIsValid && m_fileNameIsValid);
}
void AddSeedDialog::FormatRelativePathString(QString& relativePath)
{
if (relativePath.startsWith(QtRelativePathPrefix))
{
relativePath.remove(0, static_cast<int>(strlen(QtRelativePathPrefix)));
}
}
} //namespace AssetBundler
#include <source/ui/moc_AddSeedDialog.cpp>