Files
o3de/Code/Tools/AssetBundler/source/models/AssetListTableModel.cpp
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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4.3 KiB
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <source/models/AssetListTableModel.h>
#include <source/utils/utils.h>
#include <AzFramework/StringFunc/StringFunc.h>
namespace AssetBundler
{
//////////////////////////////////////////////////////////////////////////////////////////////////
// AssetListTableModel
//////////////////////////////////////////////////////////////////////////////////////////////////
AssetListTableModel::AssetListTableModel(QObject* parent, const AZStd::string& absolutePath, const AZStd::string& platform)
: QAbstractTableModel(parent)
{
m_seedListManager.reset(new AzToolsFramework::AssetSeedManager());
if (absolutePath.empty() || platform.empty())
{
return;
}
AZ::Outcome<AzToolsFramework::AssetFileInfoList, AZStd::string> outcome = m_seedListManager->LoadAssetFileInfo(absolutePath);
if (!outcome.IsSuccess())
{
AZ_Error(AssetBundler::AppWindowName, false, "Failed to load the asset file info for %s", absolutePath.c_str());
return;
}
m_assetFileInfoList = outcome.TakeValue();
m_platformId = static_cast<AzFramework::PlatformId>(AzFramework::PlatformHelper::GetPlatformIndexFromName(platform.c_str()));
}
int AssetListTableModel::rowCount(const QModelIndex& parent) const
{
return parent.isValid() ? 0 : static_cast<int>(m_assetFileInfoList.m_fileInfoList.size());
}
int AssetListTableModel::columnCount(const QModelIndex& parent) const
{
return parent.isValid() ? 0 : Column::Max;
}
QVariant AssetListTableModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role == Qt::DisplayRole && orientation == Qt::Horizontal)
{
switch (section)
{
case Column::ColumnAssetName:
return QString("Asset Name");
case Column::ColumnRelativePath:
return QString("Relative Path");
case Column::ColumnAssetId:
return QString("Asset ID");
default:
break;
}
}
return QVariant();
}
QVariant AssetListTableModel::data(const QModelIndex& index, int role) const
{
auto assetFileInfoOutcome = GetAssetFileInfo(index);
if (!assetFileInfoOutcome.IsSuccess())
{
return QVariant();
}
switch (role)
{
case Qt::DisplayRole:
{
switch (index.column())
{
case Column::ColumnAssetName:
{
AZStd::string fileName = assetFileInfoOutcome.GetValue().m_assetRelativePath;
AzFramework::StringFunc::Path::GetFullFileName(fileName.c_str(), fileName);
return fileName.c_str();
}
case Column::ColumnRelativePath:
{
return assetFileInfoOutcome.GetValue().m_assetRelativePath.c_str();
}
case Column::ColumnAssetId:
{
AZStd::string assetIdStr;
assetFileInfoOutcome.GetValue().m_assetId.ToString(assetIdStr);
return assetIdStr.c_str();
}
default:
break;
}
}
default:
break;
}
return QVariant();
}
AZ::Outcome<AzToolsFramework::AssetFileInfo&, AZStd::string> AssetListTableModel::GetAssetFileInfo(const QModelIndex& index) const
{
int row = index.row();
int col = index.column();
if (row >= rowCount() || row < 0 || col >= columnCount() || col < 0)
{
return AZ::Failure(AZStd::string::format("Selected index (%i, %i) is out of range", row, col));
}
return AZ::Success(m_assetFileInfoList.m_fileInfoList.at(row));
}
}