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o3de/Code/Tools/AssetBundler/source/models/AssetListFileTableModel.h
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <source/models/AssetBundlerAbstractFileTableModel.h>
#include <QDateTime>
#include <QSharedPointer>
namespace AssetBundler
{
class AssetListTableModel;
struct AssetListFileInfo
{
/**
* Stores information about an Asset List File on disk.
*
* @param absolutePath The absolute path of the Asset List File
* @param fileName The name of the Asset List File. This does not include the platform ID
* @param platform The platform for the Asset List File
*/
AssetListFileInfo(const AZStd::string& absolutePath, const QString& fileName, const AZStd::string& platform);
AZStd::string m_absolutePath;
QDateTime m_fileCreationTime;
/// Use QString for display purpose. This can help to avoid losts of string conversion
QString m_fileName;
QString m_platform;
QSharedPointer<AssetListTableModel> m_assetListModel;
};
using AssetListFileInfoPtr = AZStd::shared_ptr<AssetListFileInfo>;
/// Stores AssetListFileInfo, using the absolute path (without the drive letter) of the Asset List file as the key
using AssetListFileInfoMap = AZStd::unordered_map<AZStd::string, AssetListFileInfoPtr>;
class AssetListFileTableModel
: public AssetBundlerAbstractFileTableModel
{
public:
explicit AssetListFileTableModel();
virtual ~AssetListFileTableModel() {}
QSharedPointer<AssetListTableModel> GetAssetListFileContents(const QModelIndex& index);
//////////////////////////////////////////////////////////////////////////
// AssetBundlerAbstractFileTableModel overrides
AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& /*absoluteFilePath*/, const AzFramework::PlatformFlags& /*platforms*/, const QString& /*project*/) override { return {}; }
bool DeleteFile(const QModelIndex& index) override;
void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) override;
bool WriteToDisk(const AZStd::string& key) override;
AZStd::string GetFileAbsolutePath(const QModelIndex& index) const override;
int GetFileNameColumnIndex() const override;
int GetTimeStampColumnIndex() const override;
//////////////////////////////////////////////////////////////////////////
// QAbstractListModel overrides
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
QVariant data(const QModelIndex& index, int role) const override;
//////////////////////////////////////////////////////////////////////////
enum Column
{
ColumnFileName,
ColumnPlatform,
ColumnFileCreationTime,
Max
};
private:
AZ::Outcome<AssetListFileInfoPtr, void> GetAssetFileInfo(const QModelIndex& index) const;
AssetListFileInfoMap m_assetListFileInfoMap;
};
} // namespace AssetBundler