a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <source/models/AssetBundlerAbstractFileTableModel.h>
|
|
|
|
#include <QDateTime>
|
|
#include <QSharedPointer>
|
|
|
|
namespace AssetBundler
|
|
{
|
|
class AssetListTableModel;
|
|
|
|
struct AssetListFileInfo
|
|
{
|
|
/**
|
|
* Stores information about an Asset List File on disk.
|
|
*
|
|
* @param absolutePath The absolute path of the Asset List File
|
|
* @param fileName The name of the Asset List File. This does not include the platform ID
|
|
* @param platform The platform for the Asset List File
|
|
*/
|
|
AssetListFileInfo(const AZStd::string& absolutePath, const QString& fileName, const AZStd::string& platform);
|
|
|
|
AZStd::string m_absolutePath;
|
|
QDateTime m_fileCreationTime;
|
|
/// Use QString for display purpose. This can help to avoid losts of string conversion
|
|
QString m_fileName;
|
|
QString m_platform;
|
|
|
|
QSharedPointer<AssetListTableModel> m_assetListModel;
|
|
};
|
|
|
|
using AssetListFileInfoPtr = AZStd::shared_ptr<AssetListFileInfo>;
|
|
/// Stores AssetListFileInfo, using the absolute path (without the drive letter) of the Asset List file as the key
|
|
using AssetListFileInfoMap = AZStd::unordered_map<AZStd::string, AssetListFileInfoPtr>;
|
|
|
|
class AssetListFileTableModel
|
|
: public AssetBundlerAbstractFileTableModel
|
|
{
|
|
public:
|
|
explicit AssetListFileTableModel();
|
|
virtual ~AssetListFileTableModel() {}
|
|
|
|
QSharedPointer<AssetListTableModel> GetAssetListFileContents(const QModelIndex& index);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AssetBundlerAbstractFileTableModel overrides
|
|
AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& /*absoluteFilePath*/, const AzFramework::PlatformFlags& /*platforms*/, const QString& /*project*/) override { return {}; }
|
|
bool DeleteFile(const QModelIndex& index) override;
|
|
void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) override;
|
|
bool WriteToDisk(const AZStd::string& key) override;
|
|
AZStd::string GetFileAbsolutePath(const QModelIndex& index) const override;
|
|
int GetFileNameColumnIndex() const override;
|
|
int GetTimeStampColumnIndex() const override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// QAbstractListModel overrides
|
|
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
|
|
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
|
|
QVariant data(const QModelIndex& index, int role) const override;
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
enum Column
|
|
{
|
|
ColumnFileName,
|
|
ColumnPlatform,
|
|
ColumnFileCreationTime,
|
|
Max
|
|
};
|
|
|
|
private:
|
|
AZ::Outcome<AssetListFileInfoPtr, void> GetAssetFileInfo(const QModelIndex& index) const;
|
|
|
|
AssetListFileInfoMap m_assetListFileInfoMap;
|
|
};
|
|
|
|
} // namespace AssetBundler
|