Files
o3de/Gems/StartingPointCamera/Code/Include/StartingPointCamera/StartingPointCameraConstants.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

58 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// Pass this as the second argument when constructing an AZ::Crc32 to force
/// it to use the lower cased version of your string
static const bool s_forceCrcLowerCase = true;
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum AxisOfRotation : int
{
X_Axis = 0,
Y_Axis = 1,
Z_Axis = 2
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum VectorComponentType : int
{
X_Component = 0,
Y_Component = 1,
Z_Component = 2,
None = 3,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum RelativeAxisType : int
{
LeftRight = 0,
ForwardBackward = 1,
UpDown = 2,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum EulerAngleType : int
{
Pitch = 0,
Roll = 1,
Yaw = 2,
};
} //namespace Camera