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o3de/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

31 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "CameraFramework/ICameraSubComponent.h"
namespace AZ
{
class Transform;
}
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer
//////////////////////////////////////////////////////////////////////////
class ICameraTargetAcquirer
: public ICameraSubComponent
{
public:
AZ_RTTI(ICameraTargetAcquirer, "{350C8DA8-732B-42F6-8EBD-70F8D5497436}", ICameraSubComponent);
virtual ~ICameraTargetAcquirer() = default;
/// Assign the transform of the desired target to outTransformInformation
virtual bool AcquireTarget(AZ::Transform& outTransformInformation) = 0;
};
} //namespace Camera