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67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <Request/IAWSGameLiftInternalRequests.h>
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namespace AWSGameLift
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{
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class AWSGameLiftClientManager;
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class AWSGameLiftClientLocalTicketTracker;
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//! Gem client system component. Responsible for creating the gamelift client manager.
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class AWSGameLiftClientSystemComponent
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: public AZ::Component
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, public IAWSGameLiftInternalRequests
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{
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public:
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AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
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AWSGameLiftClientSystemComponent();
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virtual ~AWSGameLiftClientSystemComponent() = default;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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// IAWSGameLiftInternalRequests interface implementation
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const override;
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void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) override;
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protected:
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager);
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void SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker);
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private:
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static void ReflectGameLiftMatchmaking(AZ::ReflectContext* context);
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static void ReflectGameLiftSession(AZ::ReflectContext* context);
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static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
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static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
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AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftManager;
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AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> m_gameliftTicketTracker;
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};
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} // namespace AWSGameLift
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