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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientSystemComp...

67 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <Request/IAWSGameLiftInternalRequests.h>
namespace AWSGameLift
{
class AWSGameLiftClientManager;
class AWSGameLiftClientLocalTicketTracker;
//! Gem client system component. Responsible for creating the gamelift client manager.
class AWSGameLiftClientSystemComponent
: public AZ::Component
, public IAWSGameLiftInternalRequests
{
public:
AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
AWSGameLiftClientSystemComponent();
virtual ~AWSGameLiftClientSystemComponent() = default;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// IAWSGameLiftInternalRequests interface implementation
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const override;
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) override;
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager);
void SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker);
private:
static void ReflectGameLiftMatchmaking(AZ::ReflectContext* context);
static void ReflectGameLiftSession(AZ::ReflectContext* context);
static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftManager;
AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> m_gameliftTicketTracker;
};
} // namespace AWSGameLift