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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicke...

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2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/parallel/binary_semaphore.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/thread.h>
#include <Request/IAWSGameLiftRequests.h>
#include <aws/gamelift/model/MatchmakingTicket.h>
namespace AWSGameLift
{
enum TicketTrackerStatus
{
Idle,
Running
};
//! AWSGameLiftClientLocalTicketTracker
//! GameLift client ticket tracker to describe submitted matchmaking ticket periodically,
//! and join player to the match once matchmaking ticket is complete.
//! For use in production, please see GameLifts guidance about matchmaking at volume.
//! The continuous polling approach here is only suitable for low volume matchmaking and is meant to aid with development only
class AWSGameLiftClientLocalTicketTracker
: public AWSGameLiftMatchmakingEventRequestBus::Handler
{
public:
static constexpr const char AWSGameLiftClientLocalTicketTrackerName[] = "AWSGameLiftClientLocalTicketTracker";
// Set ticket polling period to 10 seconds
// https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html#match-client-track
static constexpr const uint64_t AWSGameLiftClientDefaultPollingPeriodInMS = 10000;
AWSGameLiftClientLocalTicketTracker();
virtual ~AWSGameLiftClientLocalTicketTracker() = default;
virtual void ActivateTracker();
virtual void DeactivateTracker();
// AWSGameLiftMatchmakingEventRequestBus interface implementation
void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) override;
void StopPolling() override;
protected:
// For testing friendly access
uint64_t m_pollingPeriodInMS;
TicketTrackerStatus m_status;
private:
void ProcessPolling(const AZStd::string& ticketId, const AZStd::string& playerId);
void RequestPlayerJoinMatch(const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId);
AZStd::mutex m_trackerMutex;
AZStd::thread m_trackerThread;
AZStd::binary_semaphore m_waitEvent;
};
} // namespace AWSGameLift