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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/IAWSGameLiftRequests.h

135 lines
5.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Matchmaking/IMatchmakingRequests.h>
#include <AzFramework/Session/ISessionRequests.h>
namespace AWSGameLift
{
//! IAWSGameLiftRequests
//! GameLift Gem interfaces to configure client manager
class IAWSGameLiftRequests
{
public:
AZ_RTTI(IAWSGameLiftRequests, "{494167AD-1185-4AF3-8BF9-C8C37FC9C199}");
IAWSGameLiftRequests() = default;
virtual ~IAWSGameLiftRequests() = default;
//! ConfigureGameLiftClient
//! Configure GameLift client to interact with Amazon GameLift service
//! @param region Specifies the AWS region to use
//! @return True if client configuration succeeds, false otherwise
virtual bool ConfigureGameLiftClient(const AZStd::string& region) = 0;
//! CreatePlayerId
//! Create a new, random ID number for every player in every new game session.
//! @param includeBrackets Whether includes brackets in player id
//! @param includeDashes Whether includes dashes in player id
//! @return The player id to use in game session
virtual AZStd::string CreatePlayerId(bool includeBrackets, bool includeDashes) = 0;
};
// IAWSGameLiftRequests EBus wrapper for scripting
class AWSGameLiftRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftRequestBus = AZ::EBus<IAWSGameLiftRequests, AWSGameLiftRequests>;
// ISessionAsyncRequests EBus wrapper for scripting
class AWSGameLiftSessionAsyncRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftSessionAsyncRequestBus = AZ::EBus<AzFramework::ISessionAsyncRequests, AWSGameLiftSessionAsyncRequests>;
// ISessionRequests EBus wrapper for scripting
class AWSGameLiftSessionRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftSessionRequestBus = AZ::EBus<AzFramework::ISessionRequests, AWSGameLiftSessionRequests>;
// IMatchmakingAsyncRequests EBus wrapper for scripting
class AWSGameLiftMatchmakingAsyncRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftMatchmakingAsyncRequestBus = AZ::EBus<AzFramework::IMatchmakingAsyncRequests, AWSGameLiftMatchmakingAsyncRequests>;
// IMatchmakingRequests EBus wrapper for scripting
class AWSGameLiftMatchmakingRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftMatchmakingRequestBus = AZ::EBus<AzFramework::IMatchmakingRequests, AWSGameLiftMatchmakingRequests>;
//! IAWSGameLiftMatchmakingEventRequests
//! GameLift Gem matchmaking event interfaces which is used to track matchmaking ticket event
//! Developer should define the way to poll matchmaking ticket event and behavior based on the ticket status
//! Use AWSGameLiftClientLocalTicketTracker as an example, it uses continuous polling to query matchmaking ticket:
//! StartPolling - local ticket tracker starts monitor process for matchmaking ticket, and joins player
//! to the match once ticket is complete
//! StopPolling - local ticket tracker cancels ongoing matchmaking ticket and stops monitoring process
class IAWSGameLiftMatchmakingEventRequests
{
public:
AZ_RTTI(IAWSGameLiftMatchmakingEventRequests, "{C2DA440E-74E0-411E-813D-5880B50B0C9E}");
IAWSGameLiftMatchmakingEventRequests() = default;
virtual ~IAWSGameLiftMatchmakingEventRequests() = default;
//! StartPolling
//! Request to start process for polling matchmaking ticket based on given ticket id and player Id
//! @param ticketId The requested matchmaking ticket id
//! @param playerId The requested matchmaking player id
virtual void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) = 0;
//! StopPolling
//! Request to stop process for polling matchmaking ticket
virtual void StopPolling() = 0;
};
// IAWSGameLiftMatchmakingEventRequests EBus wrapper for scripting
class AWSGameLiftMatchmakingEventRequests
: public AZ::EBusTraits
{
public:
using MutexType = AZStd::recursive_mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
};
using AWSGameLiftMatchmakingEventRequestBus = AZ::EBus<IAWSGameLiftMatchmakingEventRequests, AWSGameLiftMatchmakingEventRequests>;
} // namespace AWSGameLift