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o3de/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl
T
2021-03-08 14:30:57 -08:00

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<Material MtlFlags="524288" Shader="Illum" GenMask="1" StringGenMask="%ALLOW_SILHOUETTE_POM" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
<Textures>
<Texture Map="Diffuse" File="EngineAssets/TextureMsg/PhysProxyTooBig.tif"/>
</Textures>
<PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
</Material>