a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QDialog>
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#include <QSharedPointer>
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#endif
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namespace Ui
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{
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class AddSeedDialog;
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}
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namespace AssetBundler
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{
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class GUIApplicationManager;
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class AddSeedDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit AddSeedDialog(QWidget* parent, const AzFramework::PlatformFlags& enabledPlatforms, const AZStd::string& platformSpecificCachePath);
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virtual ~AddSeedDialog() {}
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AZStd::string GetFileName();
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AzFramework::PlatformFlags GetPlatformFlags();
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private:
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void OnBrowseFileButtonPressed();
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void OnPlatformSelectionChanged(const AzFramework::PlatformFlags& selectedPlatforms);
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void FormatRelativePathString(QString& relativePath);
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QSharedPointer<Ui::AddSeedDialog> m_ui;
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QString m_platformSpecificCachePath;
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bool m_isAddSeedDialog = false;
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AZStd::string m_fileName;
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bool m_fileNameIsValid = false;
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bool m_platformIsValid = false;
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};
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} // namespace AssetBundler
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