Files
o3de/Code/Tools/AssetBundler/source/models/SeedListFileTableModel.h
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <source/models/AssetBundlerAbstractFileTableModel.h>
#include <AzToolsFramework/Asset/AssetSeedManager.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <QDateTime>
#include <QSharedPointer>
namespace AssetBundler
{
class SeedListTableModel;
class SeedTabWidget;
struct SeedListFileInfo
{
/**
* Stores information about a Seed List File on disk.
*
* @param absolutePath The absolute path of the Seed List File
* @param fileName The name of the Seed List File. This does not include the ".seed" file extension
* @param project The area of the codebase the Seed List File is from (ex: ProjectName, Engine, Gem)
* @param loadFromFile Set to True if you wish to load an existing Seed List File into memory. Set to False if you are creating a new Seed List File.
*/
SeedListFileInfo(
const AZStd::string& absolutePath,
const QString& fileName,
const QString& project,
bool loadFromFile,
bool isDefaultSeedList = false,
const AZStd::vector<AZStd::string>& defaultSeeds = AZStd::vector<AZStd::string>(),
const AzFramework::PlatformFlags& platforms = AzFramework::PlatformFlags::Platform_NONE);
bool SaveSeedFile();
bool HasUnsavedChanges();
AZStd::string m_absolutePath;
bool m_isChecked = false;
bool m_isDefaultSeedList = false;
QString m_fileName;
QString m_project;
QDateTime m_fileModificationTime;
QSharedPointer<SeedListTableModel> m_seedListModel;
};
using SeedListFileInfoPtr = AZStd::shared_ptr<SeedListFileInfo>;
/// Stores SeedListFileInfo, using the absolute path (without the drive letter) of the Seed List file as the key
using SeedListFileInfoMap = AZStd::unordered_map<AZStd::string, SeedListFileInfoPtr>;
class SeedListFileTableModel
: public AssetBundlerAbstractFileTableModel
{
public:
explicit SeedListFileTableModel(SeedTabWidget* parentSeedTabWidget);
virtual ~SeedListFileTableModel();
void AddDefaultSeedsToInMemoryList(const AZStd::vector<AZStd::string>& defaultSeeds, const char* projectName, const AzFramework::PlatformFlags& platforms);
AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms, const QString& project) override;
bool DeleteFile(const QModelIndex& index) override;
void Reload(const char* fileExtension, const QSet<QString>& watchedFolders, const QSet<QString>& watchedFiles = QSet<QString>(), const AZStd::unordered_map<AZStd::string, AZStd::string>& pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>()) override;
void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) override;
void SelectDefaultSeedLists(bool setSelected);
AZStd::vector<AZStd::string> GenerateAssetLists(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms);
QSharedPointer<SeedListTableModel> GetSeedListFileContents(const QModelIndex& index);
bool SetSeedPlatforms(const QModelIndex& seedFileIndex, const QModelIndex& seedIndex, const AzFramework::PlatformFlags& platforms);
bool AddSeed(const QModelIndex& seedFileIndex, const AZStd::string& seedRelativePath, const AzFramework::PlatformFlags& platforms);
bool RemoveSeed(const QModelIndex& seedFileIndex, const QModelIndex& seedIndex);
bool WriteToDisk(const AZStd::string& key) override;
AZStd::string GetFileAbsolutePath(const QModelIndex& index) const override;
int GetFileNameColumnIndex() const override;
int GetTimeStampColumnIndex() const override;
//////////////////////////////////////////////////////////////////////////
// QAbstractListModel overrides
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
QVariant data(const QModelIndex& index, int role) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::CheckStateRole) override;
Qt::ItemFlags flags(const QModelIndex& index) const override;
//////////////////////////////////////////////////////////////////////////
enum Column
{
ColumnCheckBox,
ColumnFileName,
ColumnProject,
ColumnFileModificationTime,
Max
};
private:
AZ::Outcome<SeedListFileInfoPtr, void> GetSeedFileInfo(const QModelIndex& index) const;
SeedListFileInfoMap m_seedListFileInfoMap;
AZStd::unordered_set<AZStd::string> m_checkedSeedListFiles;
AZStd::string m_inMemoryDefaultSeedListKey = "InMemoryDefaultKey";
SeedListFileInfoPtr m_inMemoryDefaultSeedList;
SeedTabWidget* m_seedTabWidget = nullptr;
};
} // namespace AssetBundler