a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
135 lines
5.6 KiB
C++
135 lines
5.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <source/models/AssetBundlerAbstractFileTableModel.h>
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#include <AzToolsFramework/Asset/AssetSeedManager.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QDateTime>
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#include <QSharedPointer>
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namespace AssetBundler
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{
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class SeedListTableModel;
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class SeedTabWidget;
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struct SeedListFileInfo
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{
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/**
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* Stores information about a Seed List File on disk.
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*
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* @param absolutePath The absolute path of the Seed List File
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* @param fileName The name of the Seed List File. This does not include the ".seed" file extension
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* @param project The area of the codebase the Seed List File is from (ex: ProjectName, Engine, Gem)
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* @param loadFromFile Set to True if you wish to load an existing Seed List File into memory. Set to False if you are creating a new Seed List File.
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*/
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SeedListFileInfo(
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const AZStd::string& absolutePath,
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const QString& fileName,
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const QString& project,
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bool loadFromFile,
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bool isDefaultSeedList = false,
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const AZStd::vector<AZStd::string>& defaultSeeds = AZStd::vector<AZStd::string>(),
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const AzFramework::PlatformFlags& platforms = AzFramework::PlatformFlags::Platform_NONE);
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bool SaveSeedFile();
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bool HasUnsavedChanges();
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AZStd::string m_absolutePath;
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bool m_isChecked = false;
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bool m_isDefaultSeedList = false;
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QString m_fileName;
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QString m_project;
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QDateTime m_fileModificationTime;
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QSharedPointer<SeedListTableModel> m_seedListModel;
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};
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using SeedListFileInfoPtr = AZStd::shared_ptr<SeedListFileInfo>;
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/// Stores SeedListFileInfo, using the absolute path (without the drive letter) of the Seed List file as the key
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using SeedListFileInfoMap = AZStd::unordered_map<AZStd::string, SeedListFileInfoPtr>;
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class SeedListFileTableModel
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: public AssetBundlerAbstractFileTableModel
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{
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public:
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explicit SeedListFileTableModel(SeedTabWidget* parentSeedTabWidget);
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virtual ~SeedListFileTableModel();
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void AddDefaultSeedsToInMemoryList(const AZStd::vector<AZStd::string>& defaultSeeds, const char* projectName, const AzFramework::PlatformFlags& platforms);
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AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms, const QString& project) override;
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bool DeleteFile(const QModelIndex& index) override;
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void Reload(const char* fileExtension, const QSet<QString>& watchedFolders, const QSet<QString>& watchedFiles = QSet<QString>(), const AZStd::unordered_map<AZStd::string, AZStd::string>& pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>()) override;
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void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) override;
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void SelectDefaultSeedLists(bool setSelected);
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AZStd::vector<AZStd::string> GenerateAssetLists(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms);
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QSharedPointer<SeedListTableModel> GetSeedListFileContents(const QModelIndex& index);
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bool SetSeedPlatforms(const QModelIndex& seedFileIndex, const QModelIndex& seedIndex, const AzFramework::PlatformFlags& platforms);
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bool AddSeed(const QModelIndex& seedFileIndex, const AZStd::string& seedRelativePath, const AzFramework::PlatformFlags& platforms);
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bool RemoveSeed(const QModelIndex& seedFileIndex, const QModelIndex& seedIndex);
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bool WriteToDisk(const AZStd::string& key) override;
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AZStd::string GetFileAbsolutePath(const QModelIndex& index) const override;
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int GetFileNameColumnIndex() const override;
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int GetTimeStampColumnIndex() const override;
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//////////////////////////////////////////////////////////////////////////
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// QAbstractListModel overrides
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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QVariant data(const QModelIndex& index, int role) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::CheckStateRole) override;
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Qt::ItemFlags flags(const QModelIndex& index) const override;
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//////////////////////////////////////////////////////////////////////////
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enum Column
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{
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ColumnCheckBox,
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ColumnFileName,
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ColumnProject,
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ColumnFileModificationTime,
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Max
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};
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private:
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AZ::Outcome<SeedListFileInfoPtr, void> GetSeedFileInfo(const QModelIndex& index) const;
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SeedListFileInfoMap m_seedListFileInfoMap;
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AZStd::unordered_set<AZStd::string> m_checkedSeedListFiles;
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AZStd::string m_inMemoryDefaultSeedListKey = "InMemoryDefaultKey";
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SeedListFileInfoPtr m_inMemoryDefaultSeedList;
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SeedTabWidget* m_seedTabWidget = nullptr;
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};
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} // namespace AssetBundler
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