a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzToolsFramework/Asset/AssetSeedManager.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QAbstractTableModel>
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namespace AssetBundler
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{
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class AssetListTableModel
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: public QAbstractTableModel
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{
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public:
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explicit AssetListTableModel(QObject* parent = nullptr, const AZStd::string& absolutePath = AZStd::string(), const AZStd::string& platform = "");
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virtual ~AssetListTableModel() {}
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AZStd::shared_ptr<AzToolsFramework::AssetSeedManager> GetSeedListManager() { return m_seedListManager; }
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//////////////////////////////////////////////////////////////////////////
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// QAbstractListModel overrides
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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QVariant data(const QModelIndex& index, int role) const override;
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//////////////////////////////////////////////////////////////////////////
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enum Column
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{
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ColumnAssetName,
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ColumnRelativePath,
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ColumnAssetId,
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Max
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};
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private:
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AZ::Outcome<AzToolsFramework::AssetFileInfo&, AZStd::string> GetAssetFileInfo(const QModelIndex& index) const;
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AZStd::shared_ptr<AzToolsFramework::AssetSeedManager> m_seedListManager;
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AzToolsFramework::AssetFileInfoList m_assetFileInfoList;
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AzFramework::PlatformId m_platformId;
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};
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}
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