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65 lines
2.8 KiB
C++
65 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Transform.h>
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#include <AzFramework/Viewport/ScreenGeometry.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzTest/AzTest.h>
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#include <WhiteBox/WhiteBoxToolApi.h>
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namespace WhiteBox
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{
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std::ostream& operator<<(std::ostream& os, Api::FaceHandle faceHandle);
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std::ostream& operator<<(std::ostream& os, Api::VertexHandle vertexHandle);
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std::ostream& operator<<(std::ostream& os, Api::PolygonHandle& polygonHandle);
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std::ostream& operator<<(std::ostream& os, Api::EdgeHandle edgeHandle);
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std::ostream& operator<<(std::ostream& os, Api::HalfedgeHandle halfedgeHandle);
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std::ostream& operator<<(std::ostream& os, Api::FaceVertHandles& faceVertHandles);
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std::ostream& operator<<(std::ostream& os, Api::FaceVertHandlesList& faceVertHandlesList);
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// debug utility to write the white box mesh vertex data to a string
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AZStd::string VerticesToString(
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const WhiteBox::WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld = AZ::Transform::CreateIdentity());
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// debug utility to write the white box mesh face mid point data to a string
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AZStd::string FacesMidPointsToString(
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const WhiteBox::WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld = AZ::Transform::CreateIdentity());
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} // namespace WhiteBox
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namespace UnitTest
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{
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void Create2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox);
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void Initialize2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox);
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void Create3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox);
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void Initialize3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox);
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void HideAllTopUserEdgesFor2x2Grid(WhiteBox::WhiteBoxMesh& whiteBox);
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void HideAllTopUserEdgesFor3x3Grid(WhiteBox::WhiteBoxMesh& whiteBox);
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// convenience type to hold the local, world and screen space positions of a point
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class MultiSpacePoint
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{
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public:
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MultiSpacePoint(
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const AZ::Vector3& local, const AZ::Transform& toWorld, const AzFramework::CameraState& cameraState);
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const AZ::Vector3& GetLocalSpace() const;
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const AZ::Vector3& GetWorldSpace() const;
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const AzFramework::ScreenPoint& GetScreenSpace() const;
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private:
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AZ::Vector3 m_local;
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AZ::Vector3 m_world;
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AzFramework::ScreenPoint m_screen;
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};
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} // namespace UnitTest
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