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o3de/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxManipulatorViews.h

85 lines
3.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/Manipulators/ManipulatorView.h>
#include <WhiteBox/WhiteBoxToolApi.h>
namespace AzFramework
{
class DebugDisplayRequests;
}
namespace WhiteBox
{
//! Displays a polygon with an outline around the edge.
class ManipulatorViewPolygon : public AzToolsFramework::ManipulatorView
{
public:
AZ_CLASS_ALLOCATOR_DECL
AZ_RTTI(ManipulatorViewPolygon, "{B2290233-1D42-4AF5-8949-7CF9601832E2}", AzToolsFramework::ManipulatorView)
ManipulatorViewPolygon();
void Draw(
AzToolsFramework::ManipulatorManagerId managerId,
const AzToolsFramework::ManipulatorManagerState& managerState,
AzToolsFramework::ManipulatorId manipulatorId, const AzToolsFramework::ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay, const AzFramework::CameraState& cameraState,
const AzToolsFramework::ViewportInteraction::MouseInteraction& mouseInteraction) override;
AZStd::vector<AZ::Vector3> m_triangles;
Api::VertexPositionsCollection m_outlines;
AZ::Color m_outlineColor = AZ::Color(1.0f, 1.0f, 0.0f, 1.0f); //!< Yellow
AZ::Color m_fillColor = AZ::Color(1.0f, 1.0f, 0.0f, 0.5f); //!< Yellow
};
class ManipulatorViewEdge : public AzToolsFramework::ManipulatorView
{
public:
AZ_CLASS_ALLOCATOR_DECL
AZ_RTTI(ManipulatorViewEdge, "{42F07925-5B2F-4CC6-9033-CF2FE548BF8A}", AzToolsFramework::ManipulatorView)
ManipulatorViewEdge();
void Draw(
AzToolsFramework::ManipulatorManagerId managerId,
const AzToolsFramework::ManipulatorManagerState& managerState,
AzToolsFramework::ManipulatorId manipulatorId, const AzToolsFramework::ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay, const AzFramework::CameraState& cameraState,
const AzToolsFramework::ViewportInteraction::MouseInteraction& mouseInteraction) override;
void SetColor(const AZ::Color& color, const AZ::Color& hoverColor);
void SetWidth(float width, float hoverWidth);
AZ::Vector3 m_start;
AZ::Vector3 m_end;
AZStd::array<float, 2> m_width;
AZStd::array<AZ::Color, 2> m_color;
AZStd::array<bool, 2> m_vertexStartEndHidden; //!< When this manipulator view was created, were the adjoining
//!< vertex handles hidden or not.
};
void TranslatePoints(AZStd::vector<AZ::Vector3>& points, const AZ::Vector3& offset);
AZStd::unique_ptr<ManipulatorViewPolygon> CreateManipulatorViewPolygon(
const AZStd::vector<AZ::Vector3>& triangles, const Api::VertexPositionsCollection& outlines);
AZStd::unique_ptr<ManipulatorViewEdge> CreateManipulatorViewEdge(const AZ::Vector3& start, const AZ::Vector3& end);
} // namespace WhiteBox