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o3de/Gems/WhiteBox/Code/Source/Asset/WhiteBoxMeshAssetUndoComman...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "WhiteBox_precompiled.h"
#include "Asset/WhiteBoxMeshAssetBus.h"
#include "WhiteBoxMeshAssetUndoCommand.h"
namespace WhiteBox
{
AZ_CLASS_ALLOCATOR_IMPL(WhiteBoxMeshAssetUndoCommand, AZ::SystemAllocator, 0);
WhiteBoxMeshAssetUndoCommand::WhiteBoxMeshAssetUndoCommand()
: AzToolsFramework::UndoSystem::URSequencePoint("WhiteBoxMeshAssetUndoCommand")
{
}
void WhiteBoxMeshAssetUndoCommand::SetAsset(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> asset)
{
m_asset = asset;
}
void WhiteBoxMeshAssetUndoCommand::SetUndoState(const Api::WhiteBoxMeshStream& undoState)
{
m_undoState = undoState;
}
void WhiteBoxMeshAssetUndoCommand::SetRedoState(const Api::WhiteBoxMeshStream& redoState)
{
m_redoState = redoState;
}
void WhiteBoxMeshAssetUndoCommand::Undo()
{
Api::ReadMesh(*m_asset->GetMesh(), m_undoState);
m_asset->SetWhiteBoxData(m_undoState);
WhiteBoxMeshAssetNotificationBus::Event(
m_asset.GetId(), &WhiteBoxMeshAssetNotificationBus::Events::OnWhiteBoxMeshAssetModified, m_asset);
}
void WhiteBoxMeshAssetUndoCommand::Redo()
{
Api::ReadMesh(*m_asset->GetMesh(), m_redoState);
m_asset->SetWhiteBoxData(m_redoState);
WhiteBoxMeshAssetNotificationBus::Event(
m_asset.GetId(), &WhiteBoxMeshAssetNotificationBus::Events::OnWhiteBoxMeshAssetModified, m_asset);
}
bool WhiteBoxMeshAssetUndoCommand::Changed() const
{
return m_undoState != m_redoState;
}
} // namespace WhiteBox