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o3de/Gems/WhiteBox/Code/Source/Asset/WhiteBoxMeshAssetBus.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
namespace WhiteBox
{
//! Notification bus for white box mesh asset modifications.
class WhiteBoxMeshAssetNotifications : public AZ::EBusTraits
{
public:
// EBusTraits overrides
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::Data::AssetId;
//! Raised when the asset has been modified.
//! This is so other white box components referencing the same asset will know to update their render mesh.
virtual void OnWhiteBoxMeshAssetModified([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset) {}
};
using WhiteBoxMeshAssetNotificationBus = AZ::EBus<WhiteBoxMeshAssetNotifications>;
} // namespace WhiteBox