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o3de/Gems/ExpressionEvaluation/Code/Source/ExpressionEngine/ExpressionElementParser.h

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/any.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
#include <ExpressionEvaluation/ExpressionEngine/ExpressionTypes.h>
#include <ExpressionEngine/InternalTypes.h>
namespace ExpressionEvaluation
{
// Interface for expanding the available grammar for parsing.
//
// Must handle both parsing and execution.
class ExpressionElementParser
{
public:
AZ_CLASS_ALLOCATOR(ExpressionElementParser, AZ::SystemAllocator, 0);
struct ParseResult
{
// Returns the number of characters that the parser wants to consume from the input text.
size_t m_charactersConsumed = 0;
ElementInformation m_element;
};
protected:
ExpressionElementParser() = default;
public:
virtual ~ExpressionElementParser() = default;
virtual ExpressionParserId GetParserId() const = 0;
// Attempt to parse the specified element in the text at the specified offset.
virtual ParseResult ParseElement(const AZStd::string& inputText, size_t offset) const = 0;
// Evaluate the given token using the current evaluation stack.
virtual void EvaluateToken(const ElementInformation& parseResult, ExpressionResultStack& evaluationStack) const = 0;
};
}