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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorReferenceShapeCompone...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LmbrCentral/Component/EditorWrappedComponentBase.h>
#include <Shape/ReferenceShapeComponent.h>
namespace LmbrCentral
{
class EditorReferenceShapeComponent
: public EditorWrappedComponentBase<ReferenceShapeComponent, ReferenceShapeConfig>
{
public:
using BaseClassType = EditorWrappedComponentBase<ReferenceShapeComponent, ReferenceShapeConfig>;
AZ_EDITOR_COMPONENT(EditorReferenceShapeComponent, EditorReferenceShapeComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Shape";
static constexpr const char* const s_componentName = "Shape Reference";
static constexpr const char* const s_componentDescription = "Enables the entity to reference and reuse shape entities";
static constexpr const char* const s_icon = "Editor/Icons/Components/ShapeReference.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/ShapeReference.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
};
}