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o3de/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <AzCore/Math/Color.h>
#include <QColor>
#include <QString>
class QLocale;
namespace AzQtComponents
{
AZ_QT_COMPONENTS_API QColor toQColor(const AZ::Color& color);
AZ_QT_COMPONENTS_API QColor toQColor(float r, float g, float b, float a = 1.0f);
AZ_QT_COMPONENTS_API AZ::Color fromQColor(const QColor& color);
AZ_QT_COMPONENTS_API QString toString(double value, int numDecimals, const QLocale& locale, bool showGroupSeparator = false);
// Maintained for backwards compile compatibility
inline QColor ToQColor(const AZ::Color& color)
{
return toQColor(color);
}
// Maintained for backwards compile compatibility
inline AZ::Color FromQColor(const QColor& color)
{
return fromQColor(color);
}
} // namespace AzQtComponents