38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzQtComponents/AzQtComponentsAPI.h>
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#include <QOperatingSystemVersion>
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#include <QRect>
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class QWidget;
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class QMainWindow;
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class QPainter;
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namespace AzQtComponents
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{
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AZ_QT_COMPONENTS_API QRect GetTotalScreenGeometry();
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AZ_QT_COMPONENTS_API void EnsureWindowWithinScreenGeometry(QWidget* widget);
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AZ_QT_COMPONENTS_API void EnsureGeometryWithinScreenTop(QRect& geometry);
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AZ_QT_COMPONENTS_API void SetClipRegionForDockingWidgets(QWidget* widget, QPainter& painter, QMainWindow* mainWindow);
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AZ_QT_COMPONENTS_API void SetCursorPos(const QPoint& point);
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AZ_QT_COMPONENTS_API void SetCursorPos(int x, int y);
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// Rationale: There are platform-specific differences in how mouse coordinates are handled, this
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// lets us sample every pixel of a HiDPI screen running at > "100%" scaling.
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struct AZ_QT_COMPONENTS_API MappedPoint
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{
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QPoint native;
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QPoint qt;
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};
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MappedPoint AZ_QT_COMPONENTS_API MappedCursorPosition();
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AZ_QT_COMPONENTS_API void bringWindowToTop(QWidget* widget);
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inline bool isWin10()
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{
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return QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::Windows, 10);
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}
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} // namespace AzQtComponents
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