Files
o3de/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtWindowUtilities.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

50 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <QOperatingSystemVersion>
#include <QRect>
class QWidget;
class QMainWindow;
class QPainter;
namespace AzQtComponents
{
AZ_QT_COMPONENTS_API QRect GetTotalScreenGeometry();
AZ_QT_COMPONENTS_API void EnsureWindowWithinScreenGeometry(QWidget* widget);
AZ_QT_COMPONENTS_API void EnsureGeometryWithinScreenTop(QRect& geometry);
AZ_QT_COMPONENTS_API void SetClipRegionForDockingWidgets(QWidget* widget, QPainter& painter, QMainWindow* mainWindow);
AZ_QT_COMPONENTS_API void SetCursorPos(const QPoint& point);
AZ_QT_COMPONENTS_API void SetCursorPos(int x, int y);
// Rationale: There are platform-specific differences in how mouse coordinates are handled, this
// lets us sample every pixel of a HiDPI screen running at > "100%" scaling.
struct AZ_QT_COMPONENTS_API MappedPoint
{
QPoint native;
QPoint qt;
};
MappedPoint AZ_QT_COMPONENTS_API MappedCursorPosition();
AZ_QT_COMPONENTS_API void bringWindowToTop(QWidget* widget);
inline bool isWin10()
{
return QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::Windows, 10);
}
} // namespace AzQtComponents