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o3de/AutomatedTesting/Gem/PythonTests/Physics/tests
amzn-sean 5bf7330f35
made some physX tests less flaky (#4632)
Joints_BallLeadFollowerCollide - changed the idle_wait to a wait_for_condition of the lead and follower colliding with a 10 second timeout. It was a 2 second timeout which is on the edge of the time from start to collision (~1.5sec).

Joints_HingeNoLimitsConstrained - now measures the angle the joint is at and waits for the follower to raise up and over the lead, or fail after a 10sec timeout. This use to 'catch' the follower joint in a force region and check the position of the follower to determine pass/fail.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
..
character_controller Rename to final folder name 4 years ago
collider Rename to final folder name 4 years ago
force_region remove some flackyness in physx automated tests (#4547) 4 years ago
joints made some physX tests less flaky (#4632) 4 years ago
material Rename to final folder name 4 years ago
ragdoll Rename to final folder name 4 years ago
rigid_body remove some flackyness in physx automated tests (#4547) 4 years ago
script_canvas Rename to final folder name 4 years ago
shape_collider Rename to final folder name 4 years ago
terrain Rename to final folder name 4 years ago
Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py Rename to final folder name 4 years ago
Physics_UndoRedoWorksOnEntityWithPhysComponents.py Rename to final folder name 4 years ago
Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py Rename to final folder name 4 years ago
Physics_WorldBodyBusWorksOnEditorComponents.py Rename to final folder name 4 years ago