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Joints_BallLeadFollowerCollide - changed the idle_wait to a wait_for_condition of the lead and follower colliding with a 10 second timeout. It was a 2 second timeout which is on the edge of the time from start to collision (~1.5sec). Joints_HingeNoLimitsConstrained - now measures the angle the joint is at and waits for the follower to raise up and over the lead, or fail after a 10sec timeout. This use to 'catch' the follower joint in a force region and check the position of the follower to determine pass/fail. Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| character_controller | 4 years ago | |
| collider | 4 years ago | |
| force_region | 4 years ago | |
| joints | 4 years ago | |
| material | 4 years ago | |
| ragdoll | 4 years ago | |
| rigid_body | 4 years ago | |
| script_canvas | 4 years ago | |
| shape_collider | 4 years ago | |
| terrain | 4 years ago | |
| Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py | 4 years ago | |
| Physics_UndoRedoWorksOnEntityWithPhysComponents.py | 4 years ago | |
| Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py | 4 years ago | |
| Physics_WorldBodyBusWorksOnEditorComponents.py | 4 years ago | |