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o3de/Code/Tools/AssetBundler
Tommy Walton f350ba3042
Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project (#5072)
* Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Removed unnecessary if() statement and updated the comment.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Disabling gem loading in the asset bundler tests, just like the asset bundler itself.

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
..
Platform Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
source Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project (#5072) 4 years ago
tests Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project (#5072) 4 years ago
CMakeLists.txt Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project (#5072) 4 years ago
assetbundler_exe_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetbundlerbatch_exe_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetbundlerbatch_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetbundlerbatch_test_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetbundlergui_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago