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o3de/Code/Legacy/CryCommon/StatObjBus.h

37 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/containers/unordered_set.h>
//////////////////////////////////////////////////////////////////////////
//
// EBUS support for triggering necessary updates when IStatObj instances
// caches should be updated when 3D Engine events happen during level loads,
// shutting down the application, and so forth
//
//////////////////////////////////////////////////////////////////////////
class InstanceStatObjEvents
: public AZ::EBusTraits
{
public:
virtual ~InstanceStatObjEvents() = default;
// AZ::EBusTraits
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
using MutexType = AZStd::recursive_mutex;
virtual void ReleaseData()
{
}
};
using InstanceStatObjEventBus = AZ::EBus<InstanceStatObjEvents>;