45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Component/ComponentBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Commands/BaseSliceCommand.h>
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namespace AzToolsFramework
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{
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/**
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* Stores information about Entities that are being detached from their slice
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*/
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class SliceDetachEntityCommand
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: public BaseSliceCommand
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{
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public:
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AZ_CLASS_ALLOCATOR(SliceDetachEntityCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(SliceDetachEntityCommand, "{FD26D09E-FD95-4D8C-8575-E01DA7100240}");
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SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName);
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~SliceDetachEntityCommand() {}
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void Undo() override;
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void Redo() override;
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protected:
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AzToolsFramework::EntityIdList m_entityIds; // Used for redo when no information is known other than a selected entity list
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};
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} // namespace AzToolsFramework
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