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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/SliceDetachEntityCommand.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Component/ComponentBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
/**
* Stores information about Entities that are being detached from their slice
*/
class SliceDetachEntityCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(SliceDetachEntityCommand, AZ::SystemAllocator, 0);
AZ_RTTI(SliceDetachEntityCommand, "{FD26D09E-FD95-4D8C-8575-E01DA7100240}");
SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName);
~SliceDetachEntityCommand() {}
void Undo() override;
void Redo() override;
protected:
AzToolsFramework::EntityIdList m_entityIds; // Used for redo when no information is known other than a selected entity list
};
} // namespace AzToolsFramework