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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <LyShine/Bus/UiLayoutBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiLayoutRowInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiLayoutRowInterface() {}
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//! Get the padding (in pixels) inside the edges of the element
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virtual UiLayoutInterface::Padding GetPadding() = 0;
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//! Set the padding (in pixels) inside the edges of the element
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virtual void SetPadding(UiLayoutInterface::Padding padding) = 0;
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//! Get the spacing (in pixels) between child elements
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virtual float GetSpacing() = 0;
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//! Set the spacing (in pixels) between child elements
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virtual void SetSpacing(float spacing) = 0;
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//! Get the horizontal order for this layout
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virtual UiLayoutInterface::HorizontalOrder GetOrder() = 0;
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//! Set the horizontal order for this layout
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virtual void SetOrder(UiLayoutInterface::HorizontalOrder order) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiLayoutRowInterface> UiLayoutRowBus;
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