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o3de/Code/Legacy/CrySystem/XML/xml.h

383 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <algorithm>
#include <stack>
#include "IXml.h"
// track some XML stats. only to find persistent XML nodes in the system
// slow, so disable by default
//#define CRY_COLLECT_XML_NODE_STATS
//#undef CRY_COLLECT_XML_NODE_STATS
struct IXmlStringPool
{
public:
IXmlStringPool() { m_refCount = 0; }
virtual ~IXmlStringPool() {};
void AddRef() { m_refCount++; };
void Release()
{
if (--m_refCount <= 0)
{
delete this;
}
};
virtual const char* AddString(const char* str) = 0;
private:
int m_refCount;
};
/************************************************************************/
/* XmlParser class, Parse xml and return root xml node if success. */
/************************************************************************/
class XmlParser
: public IXmlParser
{
public:
explicit XmlParser(bool bReuseStrings);
~XmlParser() override;
void AddRef() override
{
++m_nRefCount;
}
void Release() override
{
if (--m_nRefCount <= 0)
{
delete this;
}
}
XmlNodeRef ParseFile(const char* filename, bool bCleanPools) override;
XmlNodeRef ParseBuffer(const char* buffer, int nBufLen, bool bCleanPools, bool bSuppressWarnings = false) override;
const char* getErrorString() const { return m_errorString; }
private:
int m_nRefCount;
XmlString m_errorString;
class XmlParserImp* m_pImpl;
};
// Compare function for string comparasion, can be strcmp or _stricmp
typedef int (__cdecl * XmlStrCmpFunc)(const char* str1, const char* str2);
extern XmlStrCmpFunc g_pXmlStrCmp;
//////////////////////////////////////////////////////////////////////////
// XmlAttribute class
//////////////////////////////////////////////////////////////////////////
struct XmlAttribute
{
const char* key;
const char* value;
bool operator<(const XmlAttribute& attr) const { return g_pXmlStrCmp(key, attr.key) < 0; }
bool operator>(const XmlAttribute& attr) const { return g_pXmlStrCmp(key, attr.key) > 0; }
bool operator==(const XmlAttribute& attr) const { return g_pXmlStrCmp(key, attr.key) == 0; }
bool operator!=(const XmlAttribute& attr) const { return g_pXmlStrCmp(key, attr.key) != 0; }
};
//! Xml node attributes class.
typedef std::vector<XmlAttribute> XmlAttributes;
typedef XmlAttributes::iterator XmlAttrIter;
typedef XmlAttributes::const_iterator XmlAttrConstIter;
/**
******************************************************************************
* CXmlNode class
* Never use CXmlNode directly instead use reference counted XmlNodeRef.
******************************************************************************
*/
class CXmlNode
: public IXmlNode
{
public:
//! Constructor.
CXmlNode();
CXmlNode(const char* tag, bool bReuseStrings, bool bIsProcessingInstruction = false);
//! Destructor.
~CXmlNode() override;
//////////////////////////////////////////////////////////////////////////
// Custom new/delete with pool allocator.
//////////////////////////////////////////////////////////////////////////
//void* operator new( size_t nSize );
//void operator delete( void *ptr );
void DeleteThis() override;
//! Create new XML node.
XmlNodeRef createNode(const char* tag) override;
//! Get XML node tag.
const char* getTag() const override
{ return m_tag; };
void setTag(const char* tag) override;
//! Return true if given tag equal to node tag.
bool isTag(const char* tag) const override;
//! Get XML Node attributes.
int getNumAttributes() const override
{ return m_pAttributes ? (int)m_pAttributes->size() : 0; };
//! Return attribute key and value by attribute index.
bool getAttributeByIndex(int index, const char** key, const char** value) override;
//! Return attribute key and value by attribute index, string version.
virtual bool getAttributeByIndex(int index, XmlString& key, XmlString& value);
void copyAttributes(XmlNodeRef fromNode) override;
//! Get XML Node attribute for specified key.
const char* getAttr(const char* key) const override;
//! Get XML Node attribute for specified key.
// Returns true if the attribute existes, alse otherwise.
bool getAttr(const char* key, const char** value) const override;
//! Check if attributes with specified key exist.
bool haveAttr(const char* key) const override;
//! Creates new xml node and add it to childs list.
XmlNodeRef newChild(const char* tagName) override;
//! Adds new child node.
void addChild(const XmlNodeRef& node) override;
//! Remove child node.
void removeChild(const XmlNodeRef& node) override;
//! Remove all child nodes.
void removeAllChilds() override;
//! Get number of child XML nodes.
int getChildCount() const override { return m_pChilds ? (int)m_pChilds->size() : 0; }
//! Get XML Node child nodes.
XmlNodeRef getChild(int i) const override;
//! Find node with specified tag.
XmlNodeRef findChild(const char* tag) const override;
void deleteChild(const char* tag);
//! Get parent XML node.
XmlNodeRef getParent() const override { return m_parent; }
void setParent(const XmlNodeRef& inRef) override;
//! Returns content of this node.
const char* getContent() const override
{ return m_content; };
void setContent(const char* str) override;
//! Set line number in xml.
void setLine(int line) override { m_line = line; }
//! Returns XML of this node and sub nodes.
IXmlStringData* getXMLData(int nReserveMem = 0) const override;
XmlString getXML(int level = 0) const override;
bool saveToFile(const char* fileName) override; // saves in one huge chunk
bool saveToFile(const char* fileName, size_t chunkSizeBytes, AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle) override; // save in small memory chunks
//! Set new XML Node attribute (or override attribute with same key).
using IXmlNode::setAttr;
void setAttr(const char* key, const char* value) override;
void setAttr(const char* key, int value) override;
void setAttr(const char* key, unsigned int value) override;
void setAttr(const char* key, int64 value) override;
void setAttr(const char* key, uint64 value, bool useHexFormat = true) override;
void setAttr(const char* key, float value) override;
void setAttr(const char* key, double value) override;
void setAttr(const char* key, const Vec2& value) override;
void setAttr(const char* key, const Ang3& value) override;
void setAttr(const char* key, const Vec3& value) override;
void setAttr(const char* key, const Vec4& value) override;
void setAttr(const char* key, const Quat& value) override;
//! Delete attrbute.
void delAttr(const char* key) override;
//! Remove all node attributes.
void removeAllAttributes() override;
//! Get attribute value of node.
bool getAttr(const char* key, int& value) const override;
bool getAttr(const char* key, unsigned int& value) const override;
bool getAttr(const char* key, int64& value) const override;
bool getAttr(const char* key, uint64& value, bool useHexFormat = true /*ignored*/) const override;
bool getAttr(const char* key, float& value) const override;
bool getAttr(const char* key, double& value) const override;
bool getAttr(const char* key, bool& value) const override;
bool getAttr(const char* key, XmlString& value) const override
{const char* v(NULL); bool boHasAttribute(getAttr(key, &v)); value = v; return boHasAttribute; }
bool getAttr(const char* key, Vec2& value) const override;
bool getAttr(const char* key, Ang3& value) const override;
bool getAttr(const char* key, Vec3& value) const override;
bool getAttr(const char* key, Vec4& value) const override;
bool getAttr(const char* key, Quat& value) const override;
bool getAttr(const char* key, ColorB& value) const override;
protected:
private:
CXmlNode(const CXmlNode&);
CXmlNode& operator = (const CXmlNode&);
private:
void ReleaseChild(IXmlNode* pChild);
void removeAllChildsImpl();
void AddToXmlString(XmlString& xml, int level, AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle, size_t chunkSizeBytes = 0) const;
char* AddToXmlStringUnsafe(char* xml, int level, char* endPtr, AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle, size_t chunkSizeBytes = 0) const;
XmlString MakeValidXmlString(const XmlString& xml) const;
bool IsValidXmlString(const char* str) const;
XmlAttrConstIter GetAttrConstIterator(const char* key) const
{
assert(m_pAttributes);
XmlAttribute tempAttr;
tempAttr.key = key;
XmlAttributes::const_iterator it = std::find(m_pAttributes->begin(), m_pAttributes->end(), tempAttr);
return it;
/*
XmlAttributes::const_iterator it = std::lower_bound( m_attributes.begin(),m_attributes.end(),tempAttr );
if (it != m_attributes.end() && _stricmp(it->key,key) == 0)
return it;
return m_attributes.end();
*/
}
XmlAttrIter GetAttrIterator(const char* key)
{
assert(m_pAttributes);
XmlAttribute tempAttr;
tempAttr.key = key;
XmlAttributes::iterator it = std::find(m_pAttributes->begin(), m_pAttributes->end(), tempAttr);
return it;
// XmlAttributes::iterator it = std::lower_bound( m_attributes.begin(),m_attributes.end(),tempAttr );
//if (it != m_attributes.end() && _stricmp(it->key,key) == 0)
//return it;
//return m_attributes.end();
}
const char* GetValue(const char* key) const
{
if (m_pAttributes)
{
XmlAttrConstIter it = GetAttrConstIterator(key);
if (it != m_pAttributes->end())
{
return it->value;
}
}
return 0;
}
protected:
// String pool used by this node.
IXmlStringPool* m_pStringPool;
//! Tag of XML node.
const char* m_tag;
private:
//! Content of XML node.
const char* m_content;
//! Parent XML node.
IXmlNode* m_parent;
//typedef DynArray<CXmlNode*,XmlDynArrayAlloc> XmlNodes;
typedef std::vector<IXmlNode*> XmlNodes;
//XmlNodes m_childs;
XmlNodes* m_pChilds;
//! Xml node attributes.
//XmlAttributes m_attributes;
XmlAttributes* m_pAttributes;
//! Line in XML file where this node firstly appeared (useful for debugging).
int m_line;
bool m_isProcessingInstruction;
friend class XmlParserImp;
};
#ifdef CRY_COLLECT_XML_NODE_STATS
typedef std::set<CXmlNode*> TXmlNodeSet; // yes, slow, but really only for one-shot debugging
struct SXmlNodeStats
{
SXmlNodeStats()
: nAllocs(0)
, nFrees(0) {}
TXmlNodeSet nodeSet;
uint32 nAllocs;
uint32 nFrees;
};
extern SXmlNodeStats* g_pCXmlNode_Stats;
#endif
//////////////////////////////////////////////////////////////////////////
//
// Reusable XmlNode for XmlNode pool with shared xml string pool
//
//////////////////////////////////////////////////////////////////////////
class CXmlNodePool;
class CXmlNodeReuse
: public CXmlNode
{
public:
CXmlNodeReuse(const char* tag, CXmlNodePool* pPool);
void Release() override;
protected:
CXmlNodePool* m_pPool;
};
//////////////////////////////////////////////////////////////////////////
//
// Pool of reusable XML nodes with shared string pool
//
//////////////////////////////////////////////////////////////////////////
class CXmlNodePool
{
public:
CXmlNodePool(unsigned int nBlockSize, bool bReuseStrings);
virtual ~CXmlNodePool();
XmlNodeRef GetXmlNode(const char* sNodeName);
bool empty() const { return (m_nAllocated == 0); }
protected:
virtual void OnRelease(int iRefCount, void* pThis);
IXmlStringPool* GetStringPool() { return m_pStringPool; }
private:
friend class CXmlNodeReuse;
IXmlStringPool* m_pStringPool;
unsigned int m_nAllocated;
std::stack<CXmlNodeReuse*> m_pNodePool;
};