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138 lines
4.7 KiB
C++
138 lines
4.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYSYSTEM_XML_SERIALIZEXMLWRITER_H
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#define CRYINCLUDE_CRYSYSTEM_XML_SERIALIZEXMLWRITER_H
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#pragma once
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#include <ISystem.h>
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#include <IXml.h>
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#include "SimpleSerialize.h"
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class CSerializeXMLWriterImpl
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: public CSimpleSerializeImpl<false, ESerializationTarget::eST_SaveGame>
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{
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public:
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CSerializeXMLWriterImpl(const XmlNodeRef& nodeRef);
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~CSerializeXMLWriterImpl();
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template <class T_Value>
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bool Value(const char* name, T_Value& value)
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{
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AddValue(name, value);
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return true;
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}
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bool Value(const char* name, CTimeValue value);
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void BeginGroup(const char* szName);
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bool BeginOptionalGroup(const char* szName, bool condition);
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void EndGroup();
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private:
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//////////////////////////////////////////////////////////////////////////
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// Vars.
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//////////////////////////////////////////////////////////////////////////
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CTimeValue m_curTime;
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std::vector<XmlNodeRef> m_nodeStack;
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std::vector<const char*> m_luaSaveStack;
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//////////////////////////////////////////////////////////////////////////
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ILINE const XmlNodeRef& CurNode()
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{
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assert(!m_nodeStack.empty());
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if (m_nodeStack.empty())
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{
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static XmlNodeRef temp = GetISystem()->CreateXmlNode("Error");
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return temp;
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}
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return m_nodeStack.back();
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}
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XmlNodeRef CreateNodeNamed(const char* name);
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template <class T>
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void AddValue(const char* name, const T& value)
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{
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if (strchr(name, ' ') != 0)
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{
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assert(0 && "Spaces in Value name not supported");
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CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "!Spaces in Value name not supported: %s in Group %s", name, GetStackInfo().c_str());
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return;
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}
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if (GetISystem()->IsDevMode() && CurNode())
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{
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// Check if this attribute already added.
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if (CurNode()->haveAttr(name))
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{
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assert(0);
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CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "!Duplicate tag Value( \"%s\" ) in Group %s", name, GetStackInfo().c_str());
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}
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}
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if (!IsDefaultValue(value))
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{
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CurNode()->setAttr(name, value);
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}
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}
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void AddValue(const char* name, const SSerializeString& value)
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{
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AddValue(name, value.c_str());
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}
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template <class T>
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void AddTypedValue(const char* name, const T& value, const char* type)
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{
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if (!IsDefaultValue(value))
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{
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XmlNodeRef newNode = CreateNodeNamed(name);
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newNode->setAttr("v", value);
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newNode->setAttr("t", type);
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}
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}
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// Used for printing currebnt stack info for warnings.
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AZStd::string GetStackInfo() const;
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AZStd::string GetLuaStackInfo() const;
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//////////////////////////////////////////////////////////////////////////
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// Check For Defaults.
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//////////////////////////////////////////////////////////////////////////
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bool IsDefaultValue(bool v) const { return v == false; };
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bool IsDefaultValue(float v) const { return v == 0; };
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bool IsDefaultValue(double v) const { return v == 0; };
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bool IsDefaultValue(int8 v) const { return v == 0; };
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bool IsDefaultValue(uint8 v) const { return v == 0; };
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bool IsDefaultValue(int16 v) const { return v == 0; };
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bool IsDefaultValue(uint16 v) const { return v == 0; };
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bool IsDefaultValue(int32 v) const { return v == 0; };
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bool IsDefaultValue(uint32 v) const { return v == 0; };
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bool IsDefaultValue(int64 v) const { return v == 0; };
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bool IsDefaultValue(uint64 v) const { return v == 0; };
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bool IsDefaultValue(const Vec2& v) const { return v.x == 0 && v.y == 0; };
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bool IsDefaultValue(const Vec3& v) const { return v.x == 0 && v.y == 0 && v.z == 0; };
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bool IsDefaultValue(const Ang3& v) const { return v.x == 0 && v.y == 0 && v.z == 0; };
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bool IsDefaultValue(const Quat& v) const { return v.w == 1.0f && v.v.x == 0 && v.v.y == 0 && v.v.z == 0; };
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bool IsDefaultValue(const CTimeValue& v) const { return v.GetValue() == 0; };
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bool IsDefaultValue(const char* str) const { return !str || !*str; };
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bool IsDefaultValue(const AZStd::string& str) const { return str.empty(); };
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bool IsDefaultValue(const SSerializeString& str) const { return str.empty(); };
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//////////////////////////////////////////////////////////////////////////
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/*
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template <class T>
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bool IsDefaultValue( const T& v ) const { return false; };
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*/
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};
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#endif // CRYINCLUDE_CRYSYSTEM_XML_SERIALIZEXMLWRITER_H
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